14 #include "sound.h" // snd_vol
15 #include "music.h" // mus_vol
23 #include "switch.h" // sw_secrets
26 # include <OpenGL/gl.h>
36 #define VGA_TRANSPARENT_COLOR 0
37 #define DEFAULT_SKY_COLOR 0x97
39 #define PLAYER_COLOR_OFFSET 7
45 typedef struct vgaimg
{
62 struct node
*left
, *right
;
68 typedef struct cache
{
74 typedef struct image
{
82 int SCRW
= 320; // public
83 int SCRH
= 200; // public
85 static int fullscreen
;
86 static rgb playpal
[256];
87 static byte bright
[256];
88 static GLuint lastTexture
;
92 static image scrnh
[3]; // TITLEPIC INTERPIC ENDPIC
93 static image ltn
[2][2];
96 static image smk_spr
[SMSN
];
97 static image smk_fspr
[FLSN
];
100 static image fx_spr
[15];
101 static char fx_sprd
[15];
104 static image wp_spr
[49*2];
105 static char wp_sprd
[49*2];
108 static image item_spr
[58];
109 static char item_sprd
[58];
112 static image plr_spr
[27*2];
113 static image plr_msk
[27*2];
114 static char plr_sprd
[27*2];
115 static image plr_wpn
[11][6];
118 static image pl_spr
[2];
119 static image pl_msk
[2];
120 static image mn_spr
[MN_TN
][29*2];
121 static image mn_man_msk
[29*2];
122 static char mn_sprd
[MN_TN
][29*2];
123 static image mn_fspr
[8];
124 static image mn_sgun
[2];
127 static image sth
[22];
128 static image bfh
[160 - '!'];
129 static image sfh
[160 - '!'];
132 static image keys
[3];
138 static image msklh
[2];
148 static const char *anm
[ANIT
- 1][5] = {
149 {"WALL22_1", "WALL23_1", "WALL23_2", NULL
, NULL
},
150 {"WALL58_1", "WALL58_2", "WALL58_3", NULL
, NULL
},
151 {"W73A_1", "W73A_2", NULL
, NULL
, NULL
},
152 {"RP2_1", "RP2_2", "RP2_3", "RP2_4", NULL
}
154 static int max_wall_width
;
155 static int max_wall_height
;
156 static int max_textures
;
157 static image walp
[256];
158 static byte walani
[256];
159 static image anip
[ANIT
][5];
160 static byte anic
[ANIT
];
165 // https://blackpawn.com/texts/lightmaps/
166 static node
*R_node_alloc (node
*p
, int w
, int h
) {
172 node
*n
= R_node_alloc(p
->left
, w
, h
);
173 return n
? n
: R_node_alloc(p
->right
, w
, h
);
175 int pw
= p
->r
- p
->l
+ 1;
176 int ph
= p
->b
- p
->t
+ 1;
177 if (p
->leaf
|| pw
< w
|| ph
< h
) {
179 } else if (pw
== w
&& ph
== h
) {
183 p
->left
= malloc(sizeof(node
));
184 p
->right
= malloc(sizeof(node
));
185 if (pw
- w
> ph
- h
) {
216 return R_node_alloc(p
->left
, w
, h
);
221 static int R_node_have_leaf (node
*n
) {
222 return n
&& (n
->leaf
|| R_node_have_leaf(n
->left
) || R_node_have_leaf(n
->right
));
225 static void R_node_free_recursive (node
*n
) {
227 R_node_free_recursive(n
->left
);
228 R_node_free_recursive(n
->right
);
233 static void R_node_free (node
*n
) {
235 //logo("free node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b);
237 assert(n
->left
== NULL
);
238 assert(n
->right
== NULL
);
243 assert(p
->leaf
== 0);
246 if (R_node_have_leaf(p
) == 0) {
247 R_node_free_recursive(p
->left
);
249 R_node_free_recursive(p
->right
);
259 static void R_cache_get_max_texture_size (int *w
, int *h
) {
261 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &size
);
262 size
= min(max(size
, 0), 512); // more can be buggy on older hardware
267 static void R_gl_bind_texture (GLuint id
) {
268 if (id
!= lastTexture
) {
269 glBindTexture(GL_TEXTURE_2D
, id
);
273 static cache
*R_cache_new (void) {
277 R_cache_get_max_texture_size(&w
, &h
);
279 glGenTextures(1, &id
);
281 R_gl_bind_texture(id
);
282 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
283 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
284 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
, w
, h
, 0, GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
285 c
= malloc(sizeof(cache
));
293 glDeleteTextures(1, &id
);
297 //logo("new cache %p\n", c);
301 static void R_cache_free (cache
*root
, int freetexture
) {
306 R_node_free_recursive(c
->root
.left
);
307 R_node_free_recursive(c
->root
.right
);
308 if (freetexture
&& c
->id
!= 0) {
309 glDeleteTextures(1, &c
->id
);
316 static node
*R_cache_alloc (cache
*root
, int w
, int h
) {
318 assert(w
> 0 && h
> 0);
323 R_cache_get_max_texture_size(&maxw
, &maxh
);
324 if (w
<= maxw
&& h
<= maxh
) {
326 n
= R_node_alloc(&c
->root
, w
, h
);
338 n
= R_node_alloc(&c
->root
, w
, h
);
347 //logo("new node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b);
349 logo("new node failed {%i:%i}\n", w
, h
);
354 static void R_cache_update (node
*n
, const void *data
, int x
, int y
, int w
, int h
) {
361 assert(n
->l
+ x
+ w
- 1 <= n
->r
);
362 assert(n
->t
+ y
+ h
- 1 <= n
->b
);
363 R_gl_bind_texture(n
->base
->id
);
364 glTexSubImage2D(GL_TEXTURE_2D
, 0, n
->l
+ x
, n
->t
+ y
, w
, h
, GL_RGBA
, GL_UNSIGNED_BYTE
, data
);
367 /* Generic helpers */
369 static void R_init_playpal (void) {
371 byte
*vgapal
= M_lock(F_getresid("PLAYPAL"));
372 for (i
= 0; i
< 256; i
++) {
374 .r
= vgapal
[i
* 3 + 0] * 255 / 63,
375 .g
= vgapal
[i
* 3 + 1] * 255 / 63,
376 .b
= vgapal
[i
* 3 + 2] * 255 / 63,
378 bright
[i
] = ((int)vgapal
[i
* 3 + 0] + vgapal
[i
* 3 + 1] + vgapal
[i
* 3 + 2]) * 8 / (63 * 3);
383 static vgaimg
*R_getvga (int id
) {
384 int loaded
= M_was_locked(id
);
385 vgaimg
*v
= M_lock(id
);
386 if (v
!= NULL
&& !loaded
) {
387 v
->w
= short2host(v
->w
);
388 v
->h
= short2host(v
->h
);
389 v
->x
= short2host(v
->x
);
390 v
->y
= short2host(v
->y
);
395 static rgba
*R_extract_flame_spr (vgaimg
*v
) {
396 static const byte flametab
[16] = {
397 0xBC, 0xBA, 0xB8, 0xB6, 0xB4, 0xB2, 0xB0, 0xD5,
398 0xD6, 0xD7, 0xA1, 0xA0, 0xE3, 0xE2, 0xE1, 0xE0
401 rgba
*s
= malloc(v
->w
* v
->h
* sizeof(rgba
));
403 for (j
= 0; j
< v
->h
; j
++) {
404 for (i
= 0; i
< v
->w
; i
++) {
405 int k
= j
* v
->w
+ i
;
406 byte c
= v
->data
[k
] + bright
[DEFAULT_SKY_COLOR
];
408 .r
= playpal
[flametab
[c
]].r
,
409 .g
= playpal
[flametab
[c
]].g
,
410 .b
= playpal
[flametab
[c
]].b
,
411 .a
= v
->data
[k
] == VGA_TRANSPARENT_COLOR
? 0x00 : 0xFF,
419 static rgba
*R_extract_smoke_spr (vgaimg
*v
) {
421 rgba
*s
= malloc(v
->w
* v
->h
* sizeof(rgba
));
423 for (j
= 0; j
< v
->h
; j
++) {
424 for (i
= 0; i
< v
->w
; i
++) {
425 int k
= j
* v
->w
+ i
;
426 byte c
= ((v
->data
[k
] + bright
[DEFAULT_SKY_COLOR
]) + 0x60) ^ 0x0F;
427 byte a
= 0xFF - ((int)playpal
[c
].r
+ playpal
[c
].g
+ playpal
[c
].b
) / 3;
432 .a
= v
->data
[k
] == VGA_TRANSPARENT_COLOR
? 0x00 : a
,
440 static rgba
*R_extract_mask_spr (vgaimg
*v
) {
442 rgba
*s
= malloc(v
->w
* v
->h
* sizeof(rgba
));
444 for (j
= 0; j
< v
->h
; j
++) {
445 for (i
= 0; i
< v
->w
; i
++) {
446 int k
= j
* v
->w
+ i
;
448 if (c
>= 0x70 && c
<= 0x7F) {
449 byte mask
= c
- 0x70;
450 mask
= 0xFF - ((mask
<< 4) | mask
);
471 static rgba
*R_extract_rgba_spr (vgaimg
*v
) {
473 rgba
*s
= malloc(v
->w
* v
->h
* sizeof(rgba
));
475 for (j
= 0; j
< v
->h
; j
++) {
476 for (i
= 0; i
< v
->w
; i
++) {
477 int k
= j
* v
->w
+ i
;
483 .a
= c
== VGA_TRANSPARENT_COLOR
? 0x00 : 0xFF,
493 static image
R_gl_create_image (const rgba
*buf
, int w
, int h
) {
494 node
*n
= R_cache_alloc(root
, w
, h
);
496 R_cache_update(n
, buf
, 0, 0, w
, h
);
506 static image
R_gl_get_special_image (int id
, rgba
*(*fn
)(vgaimg
*)) {
509 //F_getresname(name, id);
510 //logo("load image: %.8s\n", name);
511 vgaimg
*v
= R_getvga(id
);
513 rgba
*buf
= (*fn
)(v
);
514 img
= R_gl_create_image(buf
, v
->w
, v
->h
);
528 static image
R_gl_getimage (int id
) {
529 return R_gl_get_special_image(id
, &R_extract_rgba_spr
);
532 static image
R_gl_loadimage (const char name
[8]) {
533 return R_gl_getimage(F_getresid(name
));
536 static image
R_gl_get_special_spr (const char n
[4], int s
, int d
, rgba
*(*fn
)(vgaimg
*)) {
537 return R_gl_get_special_image(F_getsprid(n
, s
, d
), fn
);
540 static void R_gl_free_image (image
*img
) {
541 if (img
->n
!= NULL
&& img
->res
>= 0) {
548 static void R_gl_draw_quad (int x
, int y
, int w
, int h
) {
550 glVertex2i(x
+ w
, y
);
552 glVertex2i(x
, y
+ h
);
553 glVertex2i(x
+ w
, y
+ h
);
557 static void R_gl_draw_textured (image
*img
, int x
, int y
, int w
, int h
, int flip
) {
559 GLfloat nw
= img
->n
->base
->root
.r
+ 1;
560 GLfloat nh
= img
->n
->base
->root
.b
+ 1;
561 GLfloat ax
= (flip
? img
->n
->l
: img
->n
->r
+ 1) / nw
;
562 GLfloat bx
= (flip
? img
->n
->r
+ 1 : img
->n
->l
) / nh
;
563 GLfloat ay
= (img
->n
->t
) / nw
;
564 GLfloat by
= (img
->n
->b
+ 1) / nh
;
565 R_gl_bind_texture(img
->n
->base
->id
);
566 glEnable(GL_TEXTURE_2D
);
568 glTexCoord2f(ax
, ay
); glVertex2i(x
+ w
, y
);
569 glTexCoord2f(bx
, ay
); glVertex2i(x
, y
);
570 glTexCoord2f(bx
, by
); glVertex2i(x
, y
+ h
);
571 glTexCoord2f(ax
, by
); glVertex2i(x
+ w
, y
+ h
);
574 glColor3ub(255, 0, 0);
576 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
577 glDisable(GL_TEXTURE_2D
);
578 R_gl_draw_quad(x
, y
, w
, h
);
582 /* fit image into rectangle without applying offset and transparency */
583 static void R_gl_draw_image_ext (image
*img
, int x
, int y
, int w
, int h
) {
585 glColor3ub(255, 255, 255);
586 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
587 R_gl_draw_textured(img
, x
, y
, w
, h
, 0);
590 /* draw sprite with offset and coloring */
591 static void R_gl_draw_image_color (image
*img
, int x
, int y
, int flip
) {
592 int xx
= flip
? x
- img
->w
+ img
->x
: x
- img
->x
;
594 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
595 R_gl_draw_textured(img
, xx
, y
- img
->y
, img
->w
, img
->h
, flip
);
598 /* draw sprite with offset */
599 static void R_gl_draw_image (image
*img
, int x
, int y
, int flip
) {
600 glColor3ub(255, 255, 255);
601 R_gl_draw_image_color(img
, x
, y
, flip
);
604 static void R_gl_set_color (byte c
) {
605 glColor3ub(playpal
[c
].r
, playpal
[c
].g
, playpal
[c
].b
);
608 static void R_gl_setclip (int x
, int y
, int w
, int h
) {
609 glScissor(x
, SCRH
- h
- y
, w
, h
);
612 static void R_gl_setmatrix (void) {
613 glScissor(0, 0, SCRW
, SCRH
);
614 glViewport(0, 0, SCRW
, SCRH
);
615 glMatrixMode(GL_PROJECTION
);
617 glOrtho(0, SCRW
, SCRH
, 0, 0, 1);
618 glMatrixMode(GL_MODELVIEW
);
624 static image
Z_getspr (const char n
[4], int s
, int d
, char *dir
) {
625 int h
= F_getsprid(n
, s
, d
);
627 *dir
= (h
& 0x8000) ? 1 : 0;
629 return R_gl_getimage(h
);
632 static image
*Z_get_char_image (image
*img
, int ch
) {
634 if (ch
> 32 && ch
< 160) {
637 p
= &img
[toupper(ch
) - '!'];
643 static int Z_get_char_width_generic (image
*img
, int off
, int ch
) {
644 image
*p
= Z_get_char_image(img
, ch
);
645 return p
== NULL
? off
: p
->w
- 1;
648 static int Z_putch_generic (image
*img
, int off
, int ch
) {
649 image
*p
= Z_get_char_image(img
, ch
);
650 int w
= p
== NULL
? off
: p
->w
- 1;
651 if (p
!= NULL
&& p
->n
!= NULL
) {
652 R_gl_draw_image(p
, prx
, pry
, 0);
658 static int Z_get_string_width_generic (image
*img
, int off
, const char *fmt
, va_list ap
) {
661 vsprintf(buf
, fmt
, ap
);
662 for (i
= w
= ww
= 0; buf
[i
]; ++i
) {
670 w
+= Z_get_char_width_generic(img
, off
, (byte
)buf
[i
]);
676 static int Z_printf_generic (image
*img
, int off
, const char *fmt
, va_list ap
) {
679 vsprintf(buf
, fmt
, ap
);
680 for (i
= w
= ww
= 0; buf
[i
]; ++i
) {
690 w
+= Z_putch_generic(img
, off
, (byte
)buf
[i
]);
696 static void Z_gotoxy (int x
, int y
) {
701 static int Z_get_big_string_width (const char *fmt
, ...) {
704 int w
= Z_get_string_width_generic(bfh
, 12, fmt
, a
);
709 static int Z_printbf (const char *fmt
, ...) {
712 int w
= Z_printf_generic(bfh
, 12, fmt
, a
);
717 static int Z_get_small_string_width (const char *fmt
, ...) {
720 int w
= Z_get_string_width_generic(sfh
, 7, fmt
, a
);
725 static int Z_printsf (const char *fmt
, ...) {
728 int w
=Z_printf_generic(sfh
, 7, fmt
, a
);
733 static void Z_printhf (const char *fmt
, ...) {
738 vsprintf(buf
, fmt
, a
);
740 for (i
= 0; buf
[i
]; ++i
) {
771 R_gl_draw_image(&sth
[c
], prx
, pry
, 0);
779 static image
*PL_getspr (int s
, int d
, int msk
) {
780 int i
= (s
- 'A') * 2 + d
;
781 return msk
? &plr_msk
[i
] : &plr_spr
[i
];
784 static int count_menu_entries (const new_menu_t
*m
) {
787 while (m
->entries
[i
].type
!= 0) {
793 #define SCROLLER_MIDDLE 10
794 #define TEXTFIELD_MIDDLE 2
796 static void get_entry_size (const new_menu_t
*m
, int i
, int *w
, int *h
) {
803 switch (m
->entries
[i
].type
) {
807 case GM_TEXTFIELD_BUTTON
:
808 x
= Z_get_big_string_width("%s", m
->entries
[i
].caption
);
810 case GM_SMALL_BUTTON
:
811 x
= Z_get_small_string_width("%s", m
->entries
[i
].caption
);
816 switch (m
->entries
[i
].type
) {
818 msg
.type
= GM_GETSTR
;
819 if (GM_send(m
, i
, &msg
)) {
820 x
+= Z_get_big_string_width("%.*s", msg
.string
.maxlen
, msg
.string
.s
);
824 case GM_SMALL_BUTTON
:
825 msg
.type
= GM_GETSTR
;
826 if (GM_send(m
, i
, &msg
)) {
827 x
+= Z_get_big_string_width("%.*s", msg
.string
.maxlen
, msg
.string
.s
);
832 x
+= (SCROLLER_MIDDLE
+ 2) * 8;
836 case GM_TEXTFIELD_BUTTON
:
837 msg
.type
= GM_GETSTR
;
838 if (GM_send(m
, i
, &msg
)) {
839 x
+= (msg
.string
.maxlen
+ 2) * 8;
841 x
+= (TEXTFIELD_MIDDLE
+ 2) * 8;
852 static void get_menu_size (const new_menu_t
*m
, int *w
, int *h
) {
857 int n
= count_menu_entries(m
);
859 case GM_BIG
: x
= Z_get_big_string_width("%s", m
->title
); break;
860 case GM_SMALL
: x
= Z_get_small_string_width("%s", m
->title
); break;
863 for (i
= 0; i
< n
; i
++) {
864 get_entry_size(m
, i
, &xx
, &yy
);
872 static int GM_draw (void) {
873 int i
, j
, xoff
, yoff
, n
, x
, y
, cur
, curoff
, w
, recv
;
874 const new_menu_t
*m
= GM_get();
877 get_menu_size(m
, &x
, &y
);
878 x
= SCRW
/ 2 - x
/ 2;
879 y
= SCRH
/ 2 - y
/ 2;
885 Z_printbf("%s", m
->title
);
890 Z_printsf("%s", m
->title
);
898 n
= count_menu_entries(m
);
899 for (i
= 0; i
< n
; i
++) {
902 if (m
->entries
[cur
].type
== GM_SMALL_BUTTON
) {
903 Z_gotoxy(x
- 8, y
+ curoff
);
906 R_gl_draw_image(&msklh
[(gm_tm
/ 6) & 1], x
- 25, y
+ curoff
- 8, 0);
909 switch (m
->entries
[i
].type
) {
911 Z_gotoxy(x
, y
+ yoff
);
912 w
= Z_printbf("%s", m
->entries
[i
].caption
);
913 msg
.type
= GM_GETSTR
;
914 if (GM_send(m
, i
, &msg
)) {
915 Z_gotoxy(x
+ w
, y
+ yoff
);
916 Z_printbf("%.*s", msg
.string
.maxlen
, msg
.string
.s
);
920 case GM_SMALL_BUTTON
:
921 Z_gotoxy(x
, y
+ yoff
);
922 w
= Z_printsf("%s", m
->entries
[i
].caption
);
923 msg
.type
= GM_GETSTR
;
924 if (GM_send(m
, i
, &msg
)) {
925 Z_gotoxy(x
+ w
, y
+ yoff
);
926 Z_printsf("%.*s", msg
.string
.maxlen
, msg
.string
.s
);
931 case GM_TEXTFIELD_BUTTON
:
932 msg
.type
= GM_GETSTR
;
933 recv
= GM_send(m
, i
, &msg
);
934 Z_gotoxy(x
, y
+ yoff
);
935 xoff
= Z_printbf("%s", m
->entries
[i
].caption
);
937 w
= (recv
? msg
.string
.maxlen
: TEXTFIELD_MIDDLE
) + 1;
938 R_gl_draw_image(&mslotl
, x
+ xoff
, y
+ yoff
, 0);
939 for (j
= 1; j
< w
; j
++) {
940 R_gl_draw_image(&mslotm
, x
+ xoff
+ j
* 8, y
+ yoff
, 0);
942 R_gl_draw_image(&mslotr
, x
+ xoff
+ j
* 8, y
+ yoff
, 0);
943 Z_gotoxy(x
+ xoff
+ 4, y
+ yoff
- 7);
944 if (input
&& i
== cur
) {
945 Z_printsf("%.*s_", imax
, ibuf
);
947 Z_printsf("%.*s", msg
.string
.maxlen
, msg
.string
.s
);
952 Z_gotoxy(x
, y
+ yoff
);
953 xoff
= Z_printbf("%s", m
->entries
[i
].caption
);
954 R_gl_draw_image(&mbarl
, x
+ xoff
, y
+ yoff
, 0);
955 for (j
= 1; j
< SCROLLER_MIDDLE
+ 1; j
++) {
956 R_gl_draw_image(&mbarm
, x
+ xoff
+ j
* 8, y
+ yoff
, 0);
958 R_gl_draw_image(&mbarr
, x
+ xoff
+ j
* 8, y
+ yoff
, 0);
959 msg
.type
= GM_GETINT
;
960 if (GM_send(m
, i
, &msg
)) {
961 int lev
= (msg
.integer
.i
- msg
.integer
.a
) * ((SCROLLER_MIDDLE
- 1) * 8) / msg
.integer
.b
;
962 R_gl_draw_image(&mbaro
, x
+ xoff
+ lev
+ 8, y
+ yoff
, 0);
976 static void R_draw_fld (byte
*fld
, int minx
, int miny
, int maxx
, int maxy
, int fg
) {
978 assert(minx
>= 0 && minx
<= FLDW
);
979 assert(miny
>= 0 && miny
<= FLDH
);
980 assert(maxx
>= 0 && maxx
<= FLDW
);
981 assert(maxy
>= 0 && maxy
<= FLDH
);
982 for (j
= miny
; j
< maxy
; j
++) {
983 for (i
= minx
; i
< maxx
; i
++) {
984 byte id
= fld
[j
* FLDW
+ i
];
986 if (walp
[id
].res
< 0) {
988 switch (R_get_special_id(id
)) {
990 glColor4ub(0, 0, 255, 127);
993 glColor4ub(0, 127, 0, 127);
996 glColor4ub(127, 0, 0, 127);
999 glColor4ub(0, 0, 0, 127);
1003 glBlendFunc(GL_DST_COLOR
, GL_SRC_COLOR
);
1004 glDisable(GL_TEXTURE_2D
);
1005 R_gl_draw_quad(i
* CELW
, j
* CELW
, CELW
, CELH
);
1008 R_gl_draw_image(&walp
[id
], i
* CELW
, j
* CELH
, 0);
1015 static void R_draw_dots (void) {
1017 glDisable(GL_BLEND
);
1018 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1019 glDisable(GL_TEXTURE_2D
);
1021 for (i
= 0; i
< MAXDOT
; i
++) {
1022 if (dot
[i
].t
!= 0) {
1023 R_gl_set_color(dot
[i
].c
);
1024 glVertex2i(dot
[i
].o
.x
, dot
[i
].o
.y
+ 1);
1030 static void R_draw_items (void) {
1032 for (i
= 0; i
< MAXITEM
; ++i
) {
1034 if (it
[i
].t
&& it
[i
].s
>= 0) {
1035 switch (it
[i
].t
& 0x7FFF) {
1037 s
= it
[i
].s
/ 9 + 18;
1040 s
= it
[i
].s
/ 9 + 20;
1043 s
= it
[i
].s
/ 2 + 22;
1046 s
= it
[i
].s
/ 2 + 26;
1052 s
= it
[i
].s
/ 2 + (it
[i
].t
- I_SUPER
) * 4 + 35;
1054 case I_GOR1
: case I_FCAN
:
1055 s
= it
[i
].s
/ 2 + (it
[i
].t
- I_GOR1
) * 3 + 51;
1066 s
= (it
[i
].t
& 0x7FFF) - I_KEYR
+ 31;
1072 s
= (it
[i
].t
& 0x7FFF) - 1;
1076 R_gl_draw_image(&item_spr
[s
], it
[i
].o
.x
, it
[i
].o
.y
, item_sprd
[s
]);
1081 static int standspr (player_t
*p
) {
1082 if (p
->f
& PLF_UP
) {
1084 } else if (p
->f
& PLF_DOWN
) {
1091 static int wpnspr (player_t
*p
) {
1092 if (p
->f
& PLF_UP
) {
1094 } else if(p
->f
& PLF_DOWN
) {
1101 static void R_draw_player (player_t
*p
) {
1102 enum {STAND
, GO
, DIE
, SLOP
, DEAD
, MESS
, OUT
, FALL
}; // copypasted from player.c!
1103 static const int wytab
[] = {-1, -2, -1, 0};
1110 if (p
->f
& PLF_FIRE
) {
1111 s
= standspr(p
) + 1;
1113 } else if (p
->pain
) {
1136 s
= plr_goanim
[p
->s
/ 8];
1137 w
= (p
->f
& PLF_FIRE
) ? 'B' : 'A';
1139 wy
= 1 + wytab
[s
- 'A'];
1143 s
= plr_dieanim
[p
->s
];
1146 s
= plr_slopanim
[p
->s
];
1156 R_gl_draw_image(&plr_wpn
[(int)p
->wpn
][w
-'A'], p
->o
.x
+ wx
, p
->o
.y
+ wy
, p
->d
);
1159 R_gl_draw_image(&plr_spr
[(s
- 'A') * 2 + p
->d
], p
->o
.x
, p
->o
.y
, plr_sprd
[(s
- 'A') * 2 + p
->d
]);
1160 R_gl_set_color(p
->color
+ PLAYER_COLOR_OFFSET
);
1161 R_gl_draw_image_color(&plr_msk
[(s
- 'A') * 2 + p
->d
], p
->o
.x
, p
->o
.y
, plr_sprd
[(s
- 'A') * 2 + p
->d
]);
1165 static void R_draw_monsters (void) {
1166 enum {SLEEP
, GO
, RUN
, CLIMB
, DIE
, DEAD
, ATTACK
, SHOOT
, PAIN
, WAIT
, REVIVE
, RUNOUT
}; // copypasted from monster.c!
1168 for (i
= 0; i
< MAXMN
; i
++) {
1169 if (mn
[i
].t
!= MN_NONE
) {
1172 if (mn
[i
].t
< MN__LAST
) {
1173 if ((mn
[i
].t
!= MN_SOUL
&& mn
[i
].t
!= MN_PAIN
) || mn
[i
].st
!= DEAD
) {
1174 int ap
= mn
[i
].ap
[mn
[i
].ac
];
1175 int d
= (ap
- 'A') * 2 + mn
[i
].d
;
1176 int dir
= mn_sprd
[mn
[i
].t
- 1][d
];
1177 if (mn
[i
].t
== MN_MAN
&& (ap
== 'E' || ap
== 'F')) {
1178 R_gl_draw_image(&mn_sgun
[ap
- 'E'], x
, y
, mn
[i
].d
);
1180 R_gl_draw_image(&mn_spr
[mn
[i
].t
- 1][d
], x
, y
, dir
);
1181 if (mn
[i
].t
== MN_MAN
) {
1182 R_gl_set_color(MANCOLOR
+ PLAYER_COLOR_OFFSET
);
1183 R_gl_draw_image_color(&mn_man_msk
[d
], x
, y
, dir
);
1186 if (mn
[i
].t
== MN_VILE
&& mn
[i
].st
== SHOOT
) {
1187 R_gl_draw_image(&mn_fspr
[mn
[i
].ac
/ 3], mn
[i
].tx
, mn
[i
].ty
, 0);
1189 } else if (mn
[i
].t
== MN_PL_DEAD
|| mn
[i
].t
== MN_PL_MESS
) {
1190 int type
= mn
[i
].t
- MN_PL_DEAD
;
1191 R_gl_draw_image(&pl_spr
[type
], x
, y
, 0);
1192 R_gl_set_color(mn
[i
].d
);
1193 R_gl_draw_image_color(&pl_msk
[type
], x
, y
, 0);
1199 static void R_draw_weapons (void) {
1200 enum {NONE
, ROCKET
, PLASMA
, APLASMA
, BALL1
, BALL2
, BALL7
, BFGBALL
, BFGHIT
, MANF
, REVF
, FIRE
}; // copypasted from weapons.c!
1202 for (i
= 0; i
< MAXWPN
; ++i
) {
1210 d
= wp
[i
].o
.xv
> 0 ? 1 : 0;
1211 x
= abs(wp
[i
].o
.xv
);
1224 s
= (d
- 2) / 2 + 1;
1258 d
= wp
[i
].o
.xv
>= 0 ? 1 : 0;
1262 d
= wp
[i
].o
.xv
>=0 ? 1 : 0;
1274 s
= wp
[i
].s
/ 2 + 26;
1278 R_gl_draw_image(&wp_spr
[s
* 2 + d
], wp
[i
].o
.x
, wp
[i
].o
.y
, wp_sprd
[s
* 2 + d
]);
1283 static void R_draw_smoke (void) {
1285 for (i
= 0; i
< MAXSMOK
; ++i
) {
1290 if (s
>= (SMSN
- 1) * 3) {
1293 s
= SMSN
- 1 - s
/ 3;
1295 R_gl_draw_image(&smk_spr
[s
], sm
[i
].x
>> 8, (sm
[i
].y
>> 8) + 1, 0);
1299 if (s
>= FLSN
- 1) {
1304 R_gl_draw_image(&smk_fspr
[s
], sm
[i
].x
>> 8, (sm
[i
].y
>> 8) + 1, 0);
1311 static void R_draw_effects (void) {
1312 enum {NONE
, TFOG
, IFOG
, BUBL
}; // copypasted from fx.c
1314 for (i
= 0; i
< MAXFX
; ++i
) {
1318 R_gl_draw_image(&fx_spr
[s
], fx
[i
].x
, fx
[i
].y
, fx_sprd
[s
]);
1321 s
= fx
[i
].s
/ 2 + 10;
1322 R_gl_draw_image(&fx_spr
[s
], fx
[i
].x
, fx
[i
].y
, fx_sprd
[s
]);
1325 glDisable(GL_BLEND
);
1326 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1327 glDisable(GL_TEXTURE_2D
);
1329 R_gl_set_color(0xC0 + fx
[i
].s
);
1330 glVertex2i(fx
[i
].x
>> 8, (fx
[i
].y
>> 8) + 1);
1337 static int get_pu_st (int t
) {
1338 if (t
>= PL_FLASH
) {
1340 } else if((t
/ 9) & 1) {
1347 static void R_draw_view (int x
, int y
, int w
, int h
, int camx
, int camy
) {
1349 R_gl_setclip(x
, y
, w
, h
);
1350 glTranslatef(x
, y
, 0);
1351 if (w_horiz
&& horiz
.n
!= NULL
) {
1352 R_gl_draw_image_ext(&horiz
, 0, 0, w
, h
);
1353 if (sky_type
== 2 && lt_time
< 0) {
1354 image
*tanderbolt
= <n
[lt_type
][lt_time
< -5 ? 0 : 1];
1356 R_gl_draw_image(tanderbolt
, 0, lt_ypos
, 0);
1358 R_gl_draw_image(tanderbolt
, w
- 1, lt_ypos
, 1);
1362 glDisable(GL_BLEND
);
1363 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1364 glDisable(GL_TEXTURE_2D
);
1365 R_gl_set_color(DEFAULT_SKY_COLOR
);
1366 R_gl_draw_quad(0, 0, w
, h
);
1368 int maxx
= min((camx
+ w
) / CELW
+ 1, FLDW
);
1369 int maxy
= min((camy
+ h
) / CELH
+ 1, FLDH
);
1370 int minx
= max((camx
- max_wall_width
) / CELW
, 0);
1371 int miny
= max((camy
- max_wall_height
) / CELH
, 0);
1372 glTranslatef(-camx
, -camy
, 0);
1373 R_draw_fld((byte
*)fldb
, minx
, miny
, maxx
, maxy
, 0);
1376 R_draw_player(&pl1
);
1378 R_draw_player(&pl2
);
1384 R_draw_fld((byte
*)fldf
, minx
, miny
, maxx
, maxy
, 1);
1385 glTranslatef(camx
, camy
, 0);
1386 if (sky_type
== 2 && (lt_time
== -4 || lt_time
== -2)) {
1387 glColor4ub(255, 255, 255, 255);
1389 glBlendFunc(GL_DST_COLOR
, GL_SRC_COLOR
);
1390 glDisable(GL_TEXTURE_2D
);
1391 R_gl_draw_quad(0, 0, w
, h
);
1396 static void R_draw_player_view (player_t
*p
, int x
, int y
, int w
, int h
) {
1397 p
->looky
= min(max(p
->looky
, -SCRH
/ 4), SCRH
/ 4); // TODO remove writeback
1400 int cx
= min(max(p
->o
.x
, cw
/ 2), FLDW
* CELW
- cw
/ 2);
1401 int cy
= min(max(p
->o
.y
- 12 + p
->looky
, h
/ 2), FLDH
* CELH
- h
/ 2);
1402 int camx
= max(cx
- cw
/ 2, 0);
1403 int camy
= max(cy
- h
/ 2, 0);
1405 R_draw_view(x
, y
+ 1, cw
, h
- 2, camx
, camy
);
1406 glTranslatef(x
, y
, 0);
1408 if (get_pu_st(p
->invl
)) {
1410 glBlendFunc(GL_ONE_MINUS_DST_COLOR
, GL_ZERO
);
1411 glDisable(GL_TEXTURE_2D
);
1412 glColor4ub(191, 191, 191, 255);
1413 R_gl_draw_quad(0, 0, cw
, h
);
1416 if (p
->suit
&& get_pu_st(p
->suit
)) {
1418 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1419 glDisable(GL_TEXTURE_2D
);
1420 glColor4ub(0, 255, 0, 192);
1421 R_gl_draw_quad(0, 0, cw
, h
);
1423 int f
= min(max(p
->pain
* 3, 0), 255);
1426 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1427 glDisable(GL_TEXTURE_2D
);
1428 glColor4ub(255, 0, 0, f
);
1429 R_gl_draw_quad(0, 0, cw
, h
);
1432 R_gl_setclip(x
, y
, w
, h
);
1433 glTranslatef(-x
+ cw
, 0, 0);
1434 R_gl_draw_image(&stone
, 0, 0, 0);
1437 R_gl_draw_image(&stone2
, 0, i
, 0);
1440 if (p
->drawst
& PL_DRAWAIR
) {
1441 if (p
->air
< PL_AIR
) {
1442 int a
= min(max(p
->air
, 0), MAXAIR
) * 100 / MAXAIR
;
1443 glDisable(GL_BLEND
);
1444 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
1445 glDisable(GL_TEXTURE_2D
);
1446 R_gl_set_color(0xC8);
1447 R_gl_draw_quad(10, 49, a
, 2);
1450 if (p
->drawst
& PL_DRAWLIFE
) {
1452 Z_printhf("%3d%%", p
->life
);
1454 if (p
->drawst
& PL_DRAWARMOR
) {
1455 Z_gotoxy(10, 7 + 19);
1456 Z_printhf("%3d%%", p
->armor
);
1458 if (p
->drawst
& PL_DRAWWPN
) {
1485 R_gl_draw_image(&sth
[12 + p
->wpn
], st
- 88, 58 + 19, 0);
1489 Z_gotoxy(st
- 10 - 5 * 14, 58 + 2);
1490 Z_printhf("%5d", i
);
1493 if (p
->drawst
& PL_DRAWFRAG
&& g_dm
) {
1494 Z_gotoxy(st
- 5 - 5 * 14, 77 + 5);
1495 Z_printhf("%5d", p
->frag
);
1497 if (p
->drawst
& PL_DRAWKEYS
) {
1499 for (k
= p
->keys
>> 4, n
= 0, x
= st
- 75; n
< 3; n
++, k
>>= 1, x
+= 9) {
1501 R_gl_draw_image(&keys
[n
], x
, 91, 0);
1505 if (p
->drawst
& PL_DRAWLIVES
&& !_2pl
) {
1506 Z_gotoxy(st
- 35, 17);
1507 Z_printhf("%d", p
->lives
);
1514 static void pl_info (player_t
*p
, int x
, int y
) {
1515 dword t
= p
->kills
* 10920 / g_time
;
1516 Z_gotoxy(x
+ 25, y
); Z_printbf("KILLS");
1517 Z_gotoxy(x
+ 25, y
+ 15); Z_printbf("KPM");
1518 Z_gotoxy(x
+ 25, y
+ 30); Z_printbf("SECRETS %u / %u", p
->secrets
, sw_secrets
);
1519 Z_gotoxy(x
+ 255, y
); Z_printbf("%u", p
->kills
);
1520 Z_gotoxy(x
+ 255, y
+ 15); Z_printbf("%u.%u", t
/ 10, t
% 10);
1523 static void R_draw_intermission (void) {
1526 Z_gotoxy(cx
- 14*12/2, 20);
1527 Z_printbf("LEVEL COMPLETE");
1528 Z_calc_time(g_time
, &hr
, &mn
, &sc
);
1529 Z_gotoxy(cx
- 12*12/2, 40);
1530 Z_printbf("TIME %u:%02u:%02u", hr
, mn
, sc
);
1533 Z_gotoxy(cx
- 10*12/2, h
);
1534 Z_printbf("PLAYER ONE");
1537 pl_info(&pl1
, cx
- 160, h
);
1539 h
+= 30 + SCRH
/ 10;
1540 Z_gotoxy(cx
- 10*12/2, h
);
1541 Z_printbf("PLAYER TWO");
1543 pl_info(&pl2
, cx
- 160, h
);
1547 static void W_act (void) {
1549 if (g_time
% 3 == 0) {
1550 for (i
= 1; i
< max_textures
; i
++) {
1554 if (anip
[a
][anic
[a
]].res
== -1) {
1557 walp
[i
] = anip
[a
][anic
[a
]];
1563 void R_draw (void) {
1565 glClearColor(0, 0, 0, 1);
1566 glClear(GL_COLOR_BUFFER_BIT
);
1567 glEnable(GL_SCISSOR_TEST
);
1578 R_gl_draw_image_ext(&scrnh
[0], 0, 0, SCRW
, SCRH
);
1581 R_gl_draw_image_ext(&scrnh
[1], 0, 0, SCRW
, SCRH
);
1582 R_draw_intermission();
1585 R_gl_draw_image_ext(&scrnh
[2], 0, 0, SCRW
, SCRH
);
1589 R_draw_player_view(&pl1
, 0, 0, SCRW
, SCRH
/ 2);
1590 R_draw_player_view(&pl2
, 0, SCRH
/ 2, SCRW
, SCRH
/ 2);
1592 R_draw_player_view(&pl1
, 0, 0, SCRW
, SCRH
);
1594 R_gl_setclip(0, 0, SCRW
, SCRH
);
1601 void R_alloc (void) {
1604 logo("R_alloc: load graphics\n");
1606 scrnh
[0] = R_gl_loadimage("TITLEPIC");
1607 scrnh
[1] = R_gl_loadimage("INTERPIC");
1608 scrnh
[2] = R_gl_loadimage("ENDPIC");
1609 for (i
= 0; i
< 2; i
++) {
1610 sprintf(s
, "LTN%c", '1' + i
);
1611 for (j
= 0; j
< 2; j
++) {
1612 ltn
[i
][j
] = Z_getspr(s
, j
, 0, NULL
);
1616 for (i
= 0; i
< SMSN
; i
++) {
1617 smk_spr
[i
] = R_gl_get_special_spr("SMOK", i
, 0, &R_extract_smoke_spr
);
1619 for (i
= 0; i
< FLSN
; i
++) {
1620 smk_fspr
[i
] = R_gl_get_special_spr("SMOK", i
, 0, &R_extract_flame_spr
);
1623 for (i
= 0; i
< 10; i
++) {
1624 fx_spr
[i
] = Z_getspr("TFOG", i
, 0, fx_sprd
+ i
);
1626 for (; i
< 15; i
++) {
1627 fx_spr
[i
] = Z_getspr("IFOG", i
- 10, 0, fx_sprd
+ i
);
1630 for (i
= 0; i
< 4; i
++) {
1631 wp_spr
[i
* 2] = Z_getspr("MISL", i
, 1, wp_sprd
+ i
* 2);
1632 wp_spr
[i
* 2 + 1] = Z_getspr("MISL", i
, 2, wp_sprd
+ i
* 2 + 1);
1634 for (; i
< 6; i
++) {
1635 wp_spr
[i
* 2] = Z_getspr("PLSS", i
- 4, 1, wp_sprd
+ i
* 2);
1636 wp_spr
[i
* 2 + 1] = Z_getspr("PLSS", i
- 4, 2, wp_sprd
+ i
* 2 + 1);
1638 for (; i
< 11; i
++) {
1639 wp_spr
[i
* 2] = Z_getspr("PLSE", i
- 6, 1, wp_sprd
+ i
* 2);
1640 wp_spr
[i
* 2 + 1] = Z_getspr("PLSE", i
- 6, 2, wp_sprd
+ i
* 2 + 1);
1642 for (; i
< 13; i
++) {
1643 wp_spr
[i
* 2] = Z_getspr("APLS", i
- 11, 1, wp_sprd
+ i
* 2);
1644 wp_spr
[i
* 2 + 1] = Z_getspr("APLS", i
- 11, 2, wp_sprd
+ i
* 2 + 1);
1646 for (; i
< 18; i
++) {
1647 wp_spr
[i
* 2] = Z_getspr("APBX", i
- 13, 1, wp_sprd
+ i
* 2);
1648 wp_spr
[i
* 2 + 1] = Z_getspr("APBX", i
- 13, 2, wp_sprd
+ i
* 2 + 1);
1650 for(; i
< 20; i
++) {
1651 wp_spr
[i
* 2] = Z_getspr("BFS1", i
- 18, 1, wp_sprd
+ i
* 2);
1652 wp_spr
[i
* 2 + 1] = Z_getspr("BFS1", i
- 18, 2, wp_sprd
+ i
* 2 + 1);
1654 for (; i
< 26; i
++) {
1655 wp_spr
[i
* 2] = Z_getspr("BFE1", i
- 20, 1, wp_sprd
+ i
* 2);
1656 wp_spr
[i
* 2 + 1] = Z_getspr("BFE1", i
- 20, 2, wp_sprd
+ i
* 2 + 1);
1658 for (; i
< 30; i
++) {
1659 wp_spr
[i
* 2] = Z_getspr("BFE2", i
- 26, 1, wp_sprd
+ i
* 2);
1660 wp_spr
[i
* 2 + 1] = Z_getspr("BFE2", i
- 26, 2, wp_sprd
+ i
* 2 + 1);
1662 for (; i
< 32; i
++) {
1663 wp_spr
[i
* 2] = Z_getspr("MISL", i
- 30 + 4, 1, wp_sprd
+ i
* 2);
1664 wp_spr
[i
* 2 + 1] = Z_getspr("MISL", i
- 30 + 4, 2, wp_sprd
+ i
* 2 + 1);
1666 for (; i
< 37; i
++) {
1667 wp_spr
[i
* 2] = Z_getspr("BAL1", i
- 32, 1, wp_sprd
+ i
* 2);
1668 wp_spr
[i
* 2 + 1] = Z_getspr("BAL1", i
- 32, 2, wp_sprd
+ i
* 2 + 1);
1670 for (; i
< 42; i
++) {
1671 wp_spr
[i
* 2] = Z_getspr("BAL7", i
- 37, 1, wp_sprd
+ i
* 2);
1672 wp_spr
[i
* 2 + 1] = Z_getspr("BAL7", i
- 37, 2, wp_sprd
+ i
* 2 + 1);
1674 for (; i
< 47; i
++) {
1675 wp_spr
[i
* 2] = Z_getspr("BAL2", i
- 42, 1, wp_sprd
+ i
* 2);
1676 wp_spr
[i
* 2 + 1] = Z_getspr("BAL2", i
- 42, 2, wp_sprd
+ i
* 2 + 1);
1678 for (; i
< 49; i
++) {
1679 wp_spr
[i
* 2] = Z_getspr("MANF", i
- 47, 1, wp_sprd
+ i
* 2);
1680 wp_spr
[i
* 2 + 1] = Z_getspr("MANF", i
- 47, 2, wp_sprd
+ i
* 2 + 1);
1683 static const char snm
[18][4] = {
1684 "CLIP", "SHEL", "ROCK", "CELL", "AMMO", "SBOX", "BROK", "CELP",
1685 "STIM", "MEDI", "BPAK",
1686 "CSAW", "SHOT", "SGN2", "MGUN", "LAUN", "PLAS", "BFUG"
1688 static const char n4
[4][4] = {
1689 "SOUL", "SMRT", "SMGT", "SMBT"
1691 static const char n3
[2][4] = {
1694 for (i
= 0; i
< 18; i
++) {
1695 item_spr
[i
] = Z_getspr(snm
[i
], 0, 0, item_sprd
+ i
);
1697 for (; i
< 20; i
++) {
1698 item_spr
[i
] = Z_getspr("ARM1", i
- 18, 0, item_sprd
+ i
);
1699 item_spr
[i
+ 2] = Z_getspr("ARM2", i
- 18, 0, item_sprd
+ i
);
1702 for (; i
< 26; i
++) {
1703 item_spr
[i
] = Z_getspr("MEGA", i
- 22, 0, item_sprd
+ i
);
1705 for (; i
< 30; i
++) {
1706 item_spr
[i
] = Z_getspr("PINV", i
- 26, 0, item_sprd
+ i
);
1708 item_spr
[30] = Z_getspr("AQUA", 0, 0, item_sprd
+ 30);
1709 item_spr
[31] = Z_getspr("KEYR", 0, 0, item_sprd
+ 31);
1710 item_spr
[32] = Z_getspr("KEYG", 0, 0, item_sprd
+ 32);
1711 item_spr
[33] = Z_getspr("KEYB", 0, 0, item_sprd
+ 33);
1712 item_spr
[34] = Z_getspr("SUIT", 0, 0, item_sprd
+ 34);
1713 for (n
= 35, j
= 0; j
< 4; j
++) {
1714 for (i
= 0; i
< 4; i
++, n
++) {
1715 item_spr
[n
] = Z_getspr(n4
[j
], i
, 0, item_sprd
+ n
);
1718 for (j
= 0; j
< 2; j
++) {
1719 for (i
= 0; i
< 3; i
++, n
++) {
1720 item_spr
[n
] = Z_getspr(n3
[j
], i
, 0, item_sprd
+ n
);
1723 item_spr
[57] = Z_getspr("GUN2", 0, 0, item_sprd
+ 57);
1725 for (i
= 0; i
< 27; i
++) {
1726 plr_spr
[i
* 2] = Z_getspr("PLAY", i
, 1, plr_sprd
+ i
* 2);
1727 plr_msk
[i
* 2] = R_gl_get_special_spr("PLAY", i
, 1, &R_extract_mask_spr
);
1728 plr_spr
[i
* 2 + 1] = Z_getspr("PLAY", i
, 2, plr_sprd
+ i
* 2 + 1);
1729 plr_msk
[i
* 2 + 1] = R_gl_get_special_spr("PLAY", i
, 2, &R_extract_mask_spr
);
1731 strncpy(s
, "PWPx", 4);
1732 for (i
= 1; i
< 11; i
++) {
1733 s
[3] = (i
< 10 ? '0' : 'A' - 10) + i
;
1734 for (j
= 0; j
< 6; j
++) {
1735 plr_wpn
[i
][j
] = Z_getspr(s
, j
, 1, NULL
);
1739 static const char msn
[MN_TN
][4] = {
1740 "SARG", "TROO", "POSS", "SPOS", "CYBR", "CPOS", "BOSS", "BOS2", "HEAD", "SKUL",
1741 "PAIN", "SPID", "BSPI", "FATT", "SKEL", "VILE", "FISH", "BAR1", "ROBO", "PLAY"
1743 static const int mms
[MN_TN
] = {
1744 14*2, 21*2, 21*2, 21*2, 16*2, 20*2, 15*2, 15*2, 12*2, 11*2,
1745 13*2, 19*2, 16*2, 20*2, 17*2, 29*2, 6*2, 2*2, 17*2, 23*2
1747 mn_sgun
[0] = Z_getspr("PWP4", 0, 1, NULL
);
1748 mn_sgun
[1] = Z_getspr("PWP4", 1, 1, NULL
);
1749 for (j
= 0; j
< MN_TN
; j
++) {
1750 for (i
= 0; i
< mms
[j
]; i
++) {
1751 mn_spr
[j
][i
] = Z_getspr(msn
[j
], i
/ 2, (i
& 1) + 1, &mn_sprd
[j
][i
]);
1752 if (j
== MN_MAN
- 1) {
1753 mn_man_msk
[i
] = R_gl_get_special_spr(msn
[j
], i
/ 2, (i
& 1) + 1, &R_extract_mask_spr
);
1756 if (j
== MN_BARREL
- 1) {
1757 for (i
= 4; i
< 14; i
++) {
1758 mn_spr
[j
][i
] = Z_getspr("BEXP", i
/ 2 - 2, (i
& 1) + 1, &mn_sprd
[j
][i
]);
1762 for (i
= 0; i
< 8; i
++) {
1763 mn_fspr
[i
] = Z_getspr("FIRE", i
, 0, NULL
);
1765 pl_spr
[0] = Z_getspr("PLAY", 'N' - 'A', 0, NULL
);
1766 pl_msk
[0] = R_gl_get_special_spr("PLAY", 'N' - 'A', 0, &R_extract_mask_spr
);
1767 pl_spr
[1] = Z_getspr("PLAY", 'W' - 'A', 0, NULL
);
1768 pl_msk
[1] = R_gl_get_special_spr("PLAY", 'W' - 'A', 0, &R_extract_mask_spr
);
1770 static const char mnm
[22][8]={
1771 "STTNUM0", "STTNUM1", "STTNUM2", "STTNUM3", "STTNUM4",
1772 "STTNUM5", "STTNUM6", "STTNUM7", "STTNUM8", "STTNUM9",
1773 "STTMINUS", "STTPRCNT",
1774 "FISTA0", "CSAWA0", "PISTA0", "SHOTA0", "SGN2A0", "MGUNA0", "LAUNA0",
1775 "PLASA0", "BFUGA0", "GUN2A0"
1777 stone
= R_gl_loadimage("STONE");
1778 stone2
= R_gl_loadimage("STONE2");
1779 keys
[0] = R_gl_loadimage("KEYRA0");
1780 keys
[1] = R_gl_loadimage("KEYGA0");
1781 keys
[2] = R_gl_loadimage("KEYBA0");
1782 for (i
= 0; i
< 22; i
++) {
1783 sth
[i
] = R_gl_loadimage(mnm
[i
]);
1785 strcpy(s
, "STBF_*");
1786 for (i
= '!'; i
< 160; i
++) {
1788 bfh
[i
- '!'] = R_gl_getimage(F_findres(s
));
1790 for (i
= '!'; i
< 160; i
++) {
1791 sprintf(s
, "STCFN%03d", i
);
1792 sfh
[i
- '!'] = R_gl_getimage(F_findres(s
));
1794 strcpy(s
, "WINUM*");
1795 for (i
= '0'; i
<= '9'; i
++) {
1797 bfh
[i
- '!'] = R_gl_loadimage(s
);
1799 bfh
[':' - '!'] = R_gl_loadimage("WICOLON");
1801 msklh
[0] = R_gl_loadimage("M_SKULL1");
1802 msklh
[1] = R_gl_loadimage("M_SKULL2");
1803 mbarl
= R_gl_loadimage("M_THERML");
1804 mbarm
= R_gl_loadimage("M_THERMM");
1805 mbarr
= R_gl_loadimage("M_THERMR");
1806 mbaro
= R_gl_loadimage("M_THERMO");
1807 mslotl
= R_gl_loadimage("M_LSLEFT");
1808 mslotm
= R_gl_loadimage("M_LSCNTR");
1809 mslotr
= R_gl_loadimage("M_LSRGHT");
1811 for (i
= 1; i
< ANIT
; i
++) {
1812 for (j
= 0; j
< 5 && anm
[i
- 1][j
]; j
++) {
1813 anip
[i
][j
] = R_gl_loadimage(anm
[i
- 1][j
]);
1816 anip
[i
][j
] = (image
) {
1826 static void R_reload_textures (void);
1828 void R_set_videomode (int w
, int h
, int fullscreen
) {
1831 int was
= Y_videomode_setted();
1833 R_cache_free(root
, 0);
1836 int res
= Y_set_videomode_opengl(w
, h
, fullscreen
);
1839 ERR_failinit("Unable to set video mode\n");
1842 Y_get_videomode(&SCRW
, &SCRH
);
1843 root
= R_cache_new();
1846 R_reload_textures();
1850 void R_toggle_fullscreen (void) {
1851 R_cache_free(root
, 0);
1852 Y_set_fullscreen(!Y_get_fullscreen());
1853 fullscreen
= Y_get_fullscreen();
1854 Y_get_videomode(&SCRW
, &SCRH
);
1855 root
= R_cache_new();
1858 R_reload_textures();
1861 void R_init (void) {
1862 logo("R_init: intialize opengl render\n");
1864 R_set_videomode(SCRW
, SCRH
, fullscreen
);
1867 void R_done (void) {
1868 R_cache_free(root
, 1);
1869 Y_unset_videomode();
1873 void R_setgamma (int g
) {
1874 gamma
= g
< 0 ? 0 : (g
> 4 ? 4 : g
);
1877 int R_getgamma (void) {
1881 void R_get_name (int n
, char s
[8]) {
1882 assert(n
>= 0 && n
< 256);
1883 if (walp
[n
].res
== -1) {
1885 } else if (walp
[n
].res
== -2) {
1886 memcpy(s
, "_WATER_", 8);
1887 s
[7] = '0' + (intptr_t)walp
[n
].n
- 1;
1888 } else if (walani
[n
] > 0) {
1889 memcpy(s
, anm
[walani
[n
] - 1][0], 8);
1891 F_getresname(s
, walp
[n
].res
& 0x7FFF);
1895 static short getani (char n
[8]) {
1897 while (i
< ANIT
- 1 && strncasecmp(n
, anm
[i
][0], 8) != 0) {
1900 return i
< ANIT
- 1 ? i
+ 1 : 0;
1903 int R_get_special_id (int n
) {
1904 assert(n
>= 0 && n
<= 256);
1905 return walp
[n
].res
== -2 ? (intptr_t)walp
[n
].n
: -1;
1908 static void R_reload_textures (void) {
1911 for (i
= 0; i
< max_textures
; i
++) {
1913 if (walp
[i
].res
>= 0) {
1914 walp
[i
] = R_gl_getimage(walp
[i
].res
);
1918 horiz
= R_gl_getimage(horiz
.res
);
1922 void R_begin_load (void) {
1924 for (i
= 0; i
< 256; i
++) {
1925 if (walp
[i
].n
!= NULL
&& walp
[i
].res
>= 0 && walani
[i
] == 0) {
1926 R_gl_free_image(&walp
[i
]);
1928 memset(&walp
[i
], 0, sizeof(image
));
1933 memset(anic
, 0, sizeof(anic
));
1935 max_wall_height
= 0;
1939 void R_load (char s
[8], int f
) {
1940 assert(max_textures
< 256);
1942 walp
[max_textures
] = (image
) {
1950 } else if (strncasecmp(s
, "_WATER_", 7) == 0) {
1951 walp
[max_textures
] = (image
) {
1952 .n
= (void*)((intptr_t)s
[7] - '0' + 1),
1960 walp
[max_textures
] = R_gl_loadimage(s
);
1962 walp
[max_textures
].res
|= 0x8000;
1964 if (s
[0] == 'S' && s
[1] == 'W' && s
[4] == '_') {
1965 walswp
[max_textures
] = 0;
1967 walani
[max_textures
] = getani(s
);
1969 max_wall_width
= max(max_wall_width
, walp
[max_textures
].w
);
1970 max_wall_height
= max(max_wall_height
, walp
[max_textures
].h
);
1974 void R_end_load (void) {
1978 for (i
= 1; i
< 256 && j
< 256; i
++) {
1979 if (walswp
[i
] == 0) {
1982 g
= F_getresid(s
) | (walp
[i
].res
& 0x8000);
1984 while (k
< 256 && walp
[k
].res
!= g
) {
1991 walp
[k
] = R_gl_getimage(g
);
1992 walf
[k
] = g
& 0x8000 ? 1 : 0;
2000 void R_loadsky (int sky
) {
2004 R_gl_free_image(&horiz
);
2005 horiz
= R_gl_loadimage(s
);