1 package ru
.deadsoftware
.cavecraft
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.GL20
;
5 import ru
.deadsoftware
.cavecraft
.CaveGame
;
6 import ru
.deadsoftware
.cavecraft
.GameScreen
;
7 import ru
.deadsoftware
.cavecraft
.game
.mobs
.Mob
;
8 import ru
.deadsoftware
.cavecraft
.game
.objects
.Drop
;
9 import ru
.deadsoftware
.cavecraft
.misc
.Assets
;
10 import ru
.deadsoftware
.cavecraft
.misc
.Renderer
;
12 public class GameRenderer
extends Renderer
{
16 GameRenderer(GameProc gp
, float width
, float heigth
) {
18 Gdx
.gl
.glClearColor(0f, .6f, .6f, 1f);
22 private float drawX(int x
) {
23 return x
* 16 - getCamX();
26 private float drawY(int y
) {
27 return y
* 16 - getCamY();
30 private void drawWreck(int bl
) {
31 if (gp
.blockDmg
> 0) {
32 spriter
.draw(Assets
.wreck
[
34 GameItems
.getBlock(bl
).getHp()],
35 gp
.curX
* 16 - getCamX(),
36 gp
.curY
* 16 - getCamY());
40 private void drawBlock(int x
, int y
, boolean drawBG
) {
42 if ((gp
.world
.getForeMap(x
, y
) == 0 || GameItems
.getBlock(gp
.world
.getForeMap(x
, y
)).isTransparent())
43 && gp
.world
.getBackMap(x
, y
) > 0) {
45 Assets
.blockTex
[GameItems
.getBlock(gp
.world
.getBackMap(x
, y
)).getTex()],
47 if (gp
.world
.getForeMap(x
, y
) == 0 && x
== gp
.curX
&& y
== gp
.curY
)
48 drawWreck(gp
.world
.getBackMap(gp
.curX
, gp
.curY
));
49 Assets
.shade
.setPosition(drawX(x
), drawY(y
));
50 Assets
.shade
.draw(spriter
);
53 if (gp
.world
.getForeMap(x
, y
) > 0 && GameItems
.getBlock(gp
.world
.getForeMap(x
, y
)).isBackground() == drawBG
) {
55 Assets
.blockTex
[GameItems
.getBlock(gp
.world
.getForeMap(x
, y
)).getTex()],
57 if (x
== gp
.curX
&& y
== gp
.curY
)
58 drawWreck(gp
.world
.getForeMap(gp
.curX
, gp
.curY
));
62 private void drawWorld(boolean bg
) {
63 int minX
= (int) (getCamX() / 16) - 1;
64 int minY
= (int) (getCamY() / 16) - 1;
65 int maxX
= (int) ((getCamX() + getWidth()) / 16) + 1;
66 int maxY
= (int) ((getCamY() + getHeight()) / 16) + 1;
67 if (minY
< 0) minY
= 0;
68 if (maxY
> gp
.world
.getHeight()) maxY
= gp
.world
.getHeight();
69 for (int y
= minY
; y
< maxY
; y
++) {
70 for (int x
= minX
; x
< maxX
; x
++) {
76 private void drawMob(Mob mob
) {
77 float mobDrawX
= mob
.pos
.x
- getCamX();
78 float mobDrawY
= mob
.pos
.y
- getCamY();
80 if (mobDrawX
+ mob
.getWidth() - gp
.world
.getWidthPx() >= 0 && mobDrawX
- gp
.world
.getWidthPx() <= getWidth())
81 mob
.draw(spriter
, mobDrawX
- gp
.world
.getWidthPx(), mobDrawY
);
83 if (mobDrawX
+ mob
.getWidth() >= 0 && mobDrawX
<= getWidth())
84 mob
.draw(spriter
, mobDrawX
, mobDrawY
);
86 if (mobDrawX
+ mob
.getWidth() + gp
.world
.getWidthPx() >= 0 && mobDrawX
+ gp
.world
.getWidthPx() <= getWidth())
87 mob
.draw(spriter
, mobDrawX
+ gp
.world
.getWidthPx(), mobDrawY
);
90 private void drawDrop(Drop drop
) {
91 switch (GameItems
.getItem(drop
.getId()).getType()) {
93 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].setPosition(
94 drop
.pos
.x
- getCamX() - gp
.world
.getWidthPx(),
95 drop
.pos
.y
- getCamY());
96 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].draw(spriter
);
97 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].setPosition(
98 drop
.pos
.x
- getCamX(),
99 drop
.pos
.y
- getCamY());
100 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].draw(spriter
);
101 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].setPosition(
102 drop
.pos
.x
- getCamX() + gp
.world
.getWidthPx(),
103 drop
.pos
.y
- getCamY());
104 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].draw(spriter
);
108 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
109 private void drawCreative() {
110 float x
= getWidth() / 2 - (float) Assets
.creativeInv
.getRegionWidth() / 2;
111 float y
= getHeight() / 2 - (float) Assets
.creativeInv
.getRegionHeight() / 2;
112 spriter
.draw(Assets
.creativeInv
, x
, y
);
113 spriter
.draw(Assets
.creativeScr
, x
+ 156,
114 y
+ 18 + (gp
.creativeScroll
* (72f / gp
.maxCreativeScroll
)));
115 for (int i
= gp
.creativeScroll
* 8; i
< gp
.creativeScroll
* 8 + 40; i
++) {
116 if (i
> 0 && i
< GameItems
.getItemsSize())
117 switch (GameItems
.getItem(i
).getType()) {
119 spriter
.draw(Assets
.blockTex
[GameItems
.getItem(i
).getTex()],
120 x
+ 8 + ((i
- gp
.creativeScroll
* 8) % 8) * 18,
121 y
+ 18 + ((i
- gp
.creativeScroll
* 8) / 8) * 18);
124 spriter
.draw(Assets
.itemTex
[GameItems
.getItem(i
).getTex()],
125 x
+ 8 + ((i
- gp
.creativeScroll
* 8) % 8) * 18,
126 y
+ 18 + ((i
- gp
.creativeScroll
* 8) / 8) * 18);
130 for (int i
= 0; i
< 9; i
++) {
131 if (gp
.player
.inv
[i
] > 0)
132 switch (GameItems
.getItem(gp
.player
.inv
[i
]).getType()) {
134 spriter
.draw(Assets
.blockTex
[GameItems
.getItem(gp
.player
.inv
[i
]).getTex()],
135 x
+ 8 + i
* 18, y
+ Assets
.creativeInv
.getRegionHeight() - 24);
138 spriter
.draw(Assets
.itemTex
[GameItems
.getItem(gp
.player
.inv
[i
]).getTex()],
139 x
+ 8 + i
* 18, y
+ Assets
.creativeInv
.getRegionHeight() - 24);
145 private void drawGUI() {
146 if (gp
.world
.getForeMap(gp
.curX
, gp
.curY
) > 0 ||
147 gp
.world
.getBackMap(gp
.curX
, gp
.curY
) > 0 ||
150 spriter
.draw(Assets
.guiCur
,
151 gp
.curX
* 16 - getCamX(),
152 gp
.curY
* 16 - getCamY());
153 spriter
.draw(Assets
.invBar
, getWidth() / 2 - (float) Assets
.invBar
.getRegionWidth() / 2, 0);
154 for (int i
= 0; i
< 9; i
++) {
155 if (gp
.player
.inv
[i
] > 0) {
156 switch (GameItems
.getItem(gp
.player
.inv
[i
]).getType()) {
158 spriter
.draw(Assets
.blockTex
[GameItems
.getItem(gp
.player
.inv
[i
]).getTex()],
159 getWidth() / 2 - (float) Assets
.invBar
.getRegionWidth() / 2 + 3 + i
* 20,
163 spriter
.draw(Assets
.itemTex
[GameItems
.getItem(gp
.player
.inv
[i
]).getTex()],
164 getWidth() / 2 - (float) Assets
.invBar
.getRegionWidth() / 2 + 3 + i
* 20,
170 spriter
.draw(Assets
.invBarCur
,
171 getWidth() / 2 - (float) Assets
.invBar
.getRegionWidth() / 2 - 1 + 20 * gp
.player
.invSlot
,
175 private void drawTouchGui() {
176 spriter
.draw(Assets
.touchArrows
[0], 26, getHeight() - 52);
177 spriter
.draw(Assets
.touchArrows
[1], 0, getHeight() - 26);
178 spriter
.draw(Assets
.touchArrows
[2], 26, getHeight() - 26);
179 spriter
.draw(Assets
.touchArrows
[3], 52, getHeight() - 26);
180 spriter
.draw(Assets
.touchLMB
, getWidth() - 52, getHeight() - 26);
181 spriter
.draw(Assets
.touchRMB
, getWidth() - 26, getHeight() - 26);
182 spriter
.draw(Assets
.touchMode
, 78, getHeight() - 26);
183 if (gp
.ctrlMode
== 1) {
184 Assets
.shade
.setPosition(83, getHeight() - 21);
185 Assets
.shade
.draw(spriter
);
189 private void drawGamePlay() {
191 gp
.player
.draw(spriter
, gp
.player
.pos
.x
- getCamX() - 2, gp
.player
.pos
.y
- getCamY());
192 for (Mob mob
: gp
.mobs
) drawMob(mob
);
193 for (Drop drop
: gp
.drops
) drawDrop(drop
);
199 public void render() {
200 Gdx
.gl
.glClear(GL20
.GL_COLOR_BUFFER_BIT
);
203 switch (CaveGame
.STATE
) {
207 case GAME_CREATIVE_INV
:
213 if (CaveGame
.TOUCH
) drawTouchGui();
215 if (GameScreen
.SHOW_DEBUG
) {
216 drawString("FPS: " + GameScreen
.FPS
, 0, 0);
217 drawString("X: " + (int) (gp
.player
.pos
.x
/ 16), 0, 10);
218 drawString("Y: " + (int) (gp
.player
.pos
.y
/ 16), 0, 20);
219 drawString("CurX: " + gp
.curX
, 0, 30);
220 drawString("CurY: " + gp
.curY
, 0, 40);
221 drawString("Mobs: " + gp
.mobs
.size(), 0, 50);
222 drawString("Drops: " + gp
.drops
.size(), 0, 60);
223 drawString("Block: " + GameItems
.getBlockKey(gp
.world
.getForeMap(gp
.curX
, gp
.curY
)), 0, 70);
224 drawString("Game mode: " + gp
.player
.gameMode
, 0, 80);