DEADSOFTWARE

Refactor
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.GL20;
5 import ru.deadsoftware.cavecraft.CaveGame;
6 import ru.deadsoftware.cavecraft.GameScreen;
7 import ru.deadsoftware.cavecraft.game.mobs.Mob;
8 import ru.deadsoftware.cavecraft.game.objects.Drop;
9 import ru.deadsoftware.cavecraft.misc.Assets;
10 import ru.deadsoftware.cavecraft.misc.Renderer;
12 public class GameRenderer extends Renderer {
14 private GameProc gp;
16 GameRenderer(GameProc gp, float width, float heigth) {
17 super(width, heigth);
18 Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
19 this.gp = gp;
20 }
22 private float drawX(int x) {
23 return x * 16 - getCamX();
24 }
26 private float drawY(int y) {
27 return y * 16 - getCamY();
28 }
30 private void drawWreck(int bl) {
31 if (gp.blockDmg > 0) {
32 spriter.draw(Assets.wreck[
33 10 * gp.blockDmg /
34 GameItems.getBlock(bl).getHp()],
35 gp.curX * 16 - getCamX(),
36 gp.curY * 16 - getCamY());
37 }
38 }
40 private void drawBlock(int x, int y, boolean drawBG) {
41 if (drawBG) {
42 if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).isTransparent())
43 && gp.world.getBackMap(x, y) > 0) {
44 spriter.draw(
45 Assets.blockTex[GameItems.getBlock(gp.world.getBackMap(x, y)).getTex()],
46 drawX(x), drawY(y));
47 if (gp.world.getForeMap(x, y) == 0 && x == gp.curX && y == gp.curY)
48 drawWreck(gp.world.getBackMap(gp.curX, gp.curY));
49 Assets.shade.setPosition(drawX(x), drawY(y));
50 Assets.shade.draw(spriter);
51 }
52 }
53 if (gp.world.getForeMap(x, y) > 0 && GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground() == drawBG) {
54 spriter.draw(
55 Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()],
56 drawX(x), drawY(y));
57 if (x == gp.curX && y == gp.curY)
58 drawWreck(gp.world.getForeMap(gp.curX, gp.curY));
59 }
60 }
62 private void drawWorld(boolean bg) {
63 int minX = (int) (getCamX() / 16) - 1;
64 int minY = (int) (getCamY() / 16) - 1;
65 int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
66 int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
67 if (minY < 0) minY = 0;
68 if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
69 for (int y = minY; y < maxY; y++) {
70 for (int x = minX; x < maxX; x++) {
71 drawBlock(x, y, bg);
72 }
73 }
74 }
76 private void drawMob(Mob mob) {
77 float mobDrawX = mob.pos.x - getCamX();
78 float mobDrawY = mob.pos.y - getCamY();
80 if (mobDrawX + mob.getWidth() - gp.world.getWidthPx() >= 0 && mobDrawX - gp.world.getWidthPx() <= getWidth())
81 mob.draw(spriter, mobDrawX - gp.world.getWidthPx(), mobDrawY);
83 if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
84 mob.draw(spriter, mobDrawX, mobDrawY);
86 if (mobDrawX + mob.getWidth() + gp.world.getWidthPx() >= 0 && mobDrawX + gp.world.getWidthPx() <= getWidth())
87 mob.draw(spriter, mobDrawX + gp.world.getWidthPx(), mobDrawY);
88 }
90 private void drawDrop(Drop drop) {
91 switch (GameItems.getItem(drop.getId()).getType()) {
92 case 0:
93 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
94 drop.pos.x - getCamX() - gp.world.getWidthPx(),
95 drop.pos.y - getCamY());
96 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
97 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
98 drop.pos.x - getCamX(),
99 drop.pos.y - getCamY());
100 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
101 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
102 drop.pos.x - getCamX() + gp.world.getWidthPx(),
103 drop.pos.y - getCamY());
104 Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
108 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
109 private void drawCreative() {
110 float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
111 float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
112 spriter.draw(Assets.creativeInv, x, y);
113 spriter.draw(Assets.creativeScr, x + 156,
114 y + 18 + (gp.creativeScroll * (72f / gp.maxCreativeScroll)));
115 for (int i = gp.creativeScroll * 8; i < gp.creativeScroll * 8 + 40; i++) {
116 if (i > 0 && i < GameItems.getItemsSize())
117 switch (GameItems.getItem(i).getType()) {
118 case 0:
119 spriter.draw(Assets.blockTex[GameItems.getItem(i).getTex()],
120 x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
121 y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
122 break;
123 case 1:
124 spriter.draw(Assets.itemTex[GameItems.getItem(i).getTex()],
125 x + 8 + ((i - gp.creativeScroll * 8) % 8) * 18,
126 y + 18 + ((i - gp.creativeScroll * 8) / 8) * 18);
127 break;
130 for (int i = 0; i < 9; i++) {
131 if (gp.player.inv[i] > 0)
132 switch (GameItems.getItem(gp.player.inv[i]).getType()) {
133 case 0:
134 spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
135 x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
136 break;
137 case 1:
138 spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
139 x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
140 break;
145 private void drawGUI() {
146 if (gp.world.getForeMap(gp.curX, gp.curY) > 0 ||
147 gp.world.getBackMap(gp.curX, gp.curY) > 0 ||
148 gp.ctrlMode == 1 ||
149 !CaveGame.TOUCH)
150 spriter.draw(Assets.guiCur,
151 gp.curX * 16 - getCamX(),
152 gp.curY * 16 - getCamY());
153 spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
154 for (int i = 0; i < 9; i++) {
155 if (gp.player.inv[i] > 0) {
156 switch (GameItems.getItem(gp.player.inv[i]).getType()) {
157 case 0:
158 spriter.draw(Assets.blockTex[GameItems.getItem(gp.player.inv[i]).getTex()],
159 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
160 3);
161 break;
162 case 1:
163 spriter.draw(Assets.itemTex[GameItems.getItem(gp.player.inv[i]).getTex()],
164 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
165 3);
166 break;
170 spriter.draw(Assets.invBarCur,
171 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * gp.player.invSlot,
172 -1);
175 private void drawTouchGui() {
176 spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
177 spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
178 spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
179 spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
180 spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
181 spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
182 spriter.draw(Assets.touchMode, 78, getHeight() - 26);
183 if (gp.ctrlMode == 1) {
184 Assets.shade.setPosition(83, getHeight() - 21);
185 Assets.shade.draw(spriter);
189 private void drawGamePlay() {
190 drawWorld(true);
191 gp.player.draw(spriter, gp.player.pos.x - getCamX() - 2, gp.player.pos.y - getCamY());
192 for (Mob mob : gp.mobs) drawMob(mob);
193 for (Drop drop : gp.drops) drawDrop(drop);
194 drawWorld(false);
195 drawGUI();
198 @Override
199 public void render() {
200 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
202 spriter.begin();
203 switch (CaveGame.STATE) {
204 case GAME_PLAY:
205 drawGamePlay();
206 break;
207 case GAME_CREATIVE_INV:
208 drawGamePlay();
209 drawCreative();
210 break;
213 if (CaveGame.TOUCH) drawTouchGui();
215 if (GameScreen.SHOW_DEBUG) {
216 drawString("FPS: " + GameScreen.FPS, 0, 0);
217 drawString("X: " + (int) (gp.player.pos.x / 16), 0, 10);
218 drawString("Y: " + (int) (gp.player.pos.y / 16), 0, 20);
219 drawString("CurX: " + gp.curX, 0, 30);
220 drawString("CurY: " + gp.curY, 0, 40);
221 drawString("Mobs: " + gp.mobs.size(), 0, 50);
222 drawString("Drops: " + gp.drops.size(), 0, 60);
223 drawString("Block: " + GameItems.getBlockKey(gp.world.getForeMap(gp.curX, gp.curY)), 0, 70);
224 drawString("Game mode: " + gp.player.gameMode, 0, 80);
226 spriter.end();