DEADSOFTWARE

d2df-sdl.git
2017-08-27 Ketmar DarkHolmes should eat player keys now
2017-08-27 Ketmar DarkHolmes UI is more important than console! ;-)
2017-08-27 Ketmar Darksimple UI subsystem for Holmes (yay, now we have two!)
2017-08-27 Ketmar Darktextmap code cleanup
2017-08-27 Ketmar Darkdarken title/game instead of lighten
2017-08-27 Ketmar Darkmoved some utility functions from xparser to utils
2017-08-26 Ketmar Darktextmap writer fixes (and other fixes); binary writer...
2017-08-26 Ketmar Darkmore cosmetix
2017-08-26 Ketmar Darktextmaps: some code cleanup
2017-08-26 fgsfdsdon't do particles in headless; draw time in scoreboard
2017-08-26 Ketmar Darkbinary writer for textmaps (aboslutely not tested with...
2017-08-26 Ketmar Darkxdyn cosmetix (File -> TStream)
2017-08-26 Ketmar Darkrenamed "mapdesc.txt" to "mapdef.txt"
2017-08-26 Ketmar Darkadded `binblock` to mapdef
2017-08-26 Ketmar Darkmore typos
2017-08-26 Ketmar Darktypo
2017-08-26 Ketmar Darkpushed "mapdesc.txt" for textual maps
2017-08-26 Ketmar Darkpreliminary textual map framework; DO NOT USE!
2017-08-25 Ketmar Darkloadgame: set correct panel enabled state
2017-08-25 Ketmar Darkuse idpool to manage monster slots
2017-08-25 Ketmar Darkuse idpool to allocate new item object
2017-08-25 Ketmar Darkidpool: it is now possible to request the specified id
2017-08-25 Ketmar Darkadded TIdPool (idpool.pas)
2017-08-25 Ketmar Darkitem list fixes
2017-08-25 Ketmar Darkfixed(?) loading saved games
2017-08-25 Ketmar Darkstarted `conRegVar()` API (only for booleans for now)
2017-08-25 Ketmar Darkturned on typeinfo (preparing for text-mode maps magic)
2017-08-24 Ketmar Darktemporarily turned off raytracing ortho-accelerator...
2017-08-24 Ketmar Darkremoved unused code; optimized horizontal and vertical...
2017-08-24 Ketmar Darkoptimized horizontal and vertical traces
2017-08-24 Ketmar Darkoptimized horizontal grid traces
2017-08-24 Ketmar Darkforcing centering of small maps (BlackDoomer request)
2017-08-24 Ketmar Dark`conwriteln()` and `conwritefln()` API
2017-08-24 Ketmar Darkadded "--safe-log" cli arg: log writer will be slower...
2017-08-24 Ketmar Darkadded `utils.formatstrf()`; added `e_LogWritefln()...
2017-08-24 Ketmar Darkfaster blood particles
2017-08-24 Ketmar Darkslightly better water particles
2017-08-24 Ketmar Darkparticle code uglyfying; more gitiks in holmes
2017-08-24 Ketmar Darkfixed another bug in grid raytracer
2017-08-24 Ketmar Darkparticles refucktoring
2017-08-23 Ketmar Darkcosmetix
2017-08-23 Ketmar Darkfixed grid updates; another station now working (kinda)
2017-08-23 Ketmar Darkno more raycasting thru the walls if the wall is in...
2017-08-23 Ketmar Darkfixed passing thru disabled walls
2017-08-23 Ketmar Darkskip disabled panels in map rendering collector
2017-08-23 Ketmar Darkdon't skip drawing disabled panels
2017-08-23 Ketmar Darkholmes now can work without lasersight
2017-08-23 Ketmar Dark"--holmes" now turns on debug mode too (and it really...
2017-08-23 Ketmar Darkfixed build in non-debug mode
2017-08-23 Ketmar Darkfixed bug in grid update; one more mode for Holmes
2017-08-23 Ketmar Darkfixed bug in grid raytracer: use `const`, Luke!
2017-08-23 Ketmar Darkfixed bug in grid updates for moving objects
2017-08-23 Ketmar Darkmore debug code in grid and holmes
2017-08-23 Ketmar Dark"dbg_holmes" console command; draw line to monster...
2017-08-23 Ketmar Darkmore holmes code
2017-08-23 Ketmar Darkmoved debug inspector to g_holmes.pas
2017-08-23 Ketmar Darkalot of debugging code
2017-08-23 Ketmar Darkraycast jumper (bad)
2017-08-23 Ketmar Darkmonsters in grid now works
2017-08-23 Ketmar Darksome cosmetic cleanup
2017-08-23 Ketmar Darkdebug cosmetix
2017-08-23 Ketmar Darkremoved some unused code in `lineAABBIntersects()`
2017-08-23 Ketmar Darkremoved more debug code
2017-08-23 Ketmar Darkremoved old tracer code
2017-08-23 Ketmar Darknew tracer seems to work
2017-08-23 Ketmar Darkno more tree traces (i hope); still not working right
2017-08-23 Ketmar Darkremoved all mentions of dynaabb tree from the sources...
2017-08-23 Ketmar Darkgrid now has fixed tile size
2017-08-23 Ketmar Darkraycaster code cleanup
2017-08-23 Ketmar Darkmore code for tracing and other shit; NOTHING IS WORKIN...
2017-08-23 Ketmar Darkmore grid code uglification -- should be a little faste...
2017-08-23 Ketmar Darkno more "correct offsets" in particle engine
2017-08-23 Ketmar Darkmore particle control options
2017-08-22 fgsfdsalternate sky scaling
2017-08-22 Ketmar Darkmore fixes to grid; dunno, seems to work again
2017-08-21 Ketmar Darkgrid code uglification; particles are great again ...
2017-08-21 Ketmar Darkno more tree for map
2017-08-21 Ketmar Darkmap ray tracer now using grid instead of tree
2017-08-21 Ketmar Darkfaster hash clears
2017-08-21 Ketmar Darkremoved some unused code
2017-08-21 Ketmar Darkremoved some unused code
2017-08-21 Ketmar Darkrestored particles
2017-08-21 Ketmar Darkbetter wall tracer
2017-08-21 Ketmar Darkbetter hitscan tracer; no more level trace bitmap ...
2017-08-21 Ketmar Darknew tree-based weapon hitscan tracer (sometimes it...
2017-08-21 Ketmar Darkxprofiler: made curtime getters public
2017-08-21 Ketmar Darkg_weapons.g_Weapon_gun: faster traces (i hope)
2017-08-21 Ketmar Darkadded simple hash table tester
2017-08-21 Ketmar Darkhashtable: resize bugfix; `forEach()` iterator
2017-08-21 Ketmar Darkconsole commands can have help strings (somebody, pleas...
2017-08-21 Ketmar Darkbetter console completion
2017-08-21 Ketmar Dark"mon_sq_enabled" console command
2017-08-21 Ketmar Darkremoved unnecessary indirection in hash table
2017-08-21 Ketmar Darksome optimizations in hash table
2017-08-21 Ketmar Darkhashtable cosmetix
2017-08-21 Ketmar Darkadded robin hood hash table implementation
2017-08-21 Ketmar Darkremoved "monidx" argument from monster spatial query...
2017-08-21 Ketmar Darkcosmetix
2017-08-21 Ketmar Darkdyntree cosmetix
2017-08-21 Ketmar Darkrewritten dyntree visitor; seems to fix segfaults ...
next