DEADSOFTWARE

mapdef cleanup; renamed some fields; mapdef.txt is RC0 now
[d2df-sdl.git] / src / shared / MAPDEF.pas
2017-09-06 Ketmar Darkmapdef cleanup; renamed some fields; mapdef.txt is...
2017-09-05 Ketmar Darkmplat fixes
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part one
2017-09-01 Ketmar Darkmoving platforms experiment (DO NOT USE YET!)
2017-09-01 Ketmar Darkxdynrec: Variant API
2017-09-01 Ketmar Darkrestarting the same map will not reload textures (yay...
2017-09-01 Ketmar Darktrigger loading now works; map loading code cleanup
2017-09-01 Ketmar Darkno more old-styled map structured; sadly, most triggers...
2017-08-31 Ketmar Darkmade textmap parsing three times faster
2017-08-30 Ketmar Darkmoved tools to separate directory; moved "mapdef.txt...
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-25 Ketmar Darkstarted `conRegVar()` API (only for booleans for now)
2017-08-25 Ketmar Darkturned on typeinfo (preparing for text-mode maps magic)
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-09 binarymasterAdd flamethrower weapon, item and ammo
2017-03-02 binarymastertrigger turret: add aim modes
2016-06-28 FGSFDSFGScan load map scripts from wads now
2016-06-21 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2016-06-21 Ketmar Darkmapio
2016-06-20 binarymasterUpdate trigger shot structure to avoid alignment problems
2016-04-25 Ketmar Darkadded license info
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-05 FGSFDSFGSinitial commit: