DEADSOFTWARE

fixed texture trigger bug
[d2df-sdl.git] / src / game /
2018-02-06 fgsfdsfixed texture trigger bug
2018-02-05 fgsfdsfixed signature of upnpDiscover()
2018-02-05 fgsfdshackfix builds with upnp on unix
2018-02-05 fgsfdsfix build without upnp
2018-02-05 fgsfdsport forwarding now runs in a separate thread
2018-02-05 fgsfdsadd loading text about port forwarding
2018-02-05 fgsfdsadded ForwardPorts config option
2018-02-05 fgsfdsport forwarding and miniupnpc are now completely optional
2018-02-05 fgsfdsadded port forwarding via miniupnpc (disabled by defaul...
2018-02-05 Ketmar Darkproper fix for the previous commit (destroying inexisti...
2018-02-05 Ketmar DarkBUG|HACK|INVESTIGATE: don't crash on removing invalid...
2018-01-26 Ketmar Darknail the sky on scaled small levels (actually, better...
2018-01-26 Ketmar Darkvsync option should be applied without restarting now
2018-01-23 Ketmar Darkrenamed "dbg_scale" to "r_scale"; scaled mode now obeys...
2018-01-21 Stas'MPlayer: Add punch animation for berserk
2018-01-21 Ketmar Darkgeneralized pool iterator (it is not tied to `framePool...
2018-01-20 Ketmar Darkreplaced manual pool walking with nice iterator (yet...
2018-01-18 Ketmar Darkremoved alot of commented out and unused grid processin...
2018-01-18 Ketmar Darkgrid: only one debug callback left (ok, let it be there...
2018-01-18 Ketmar Darkremoved callback from `Grid.traceRay()` (it wasn't...
2018-01-18 Ketmar Darkno more callback in `Grid.traceBox()` (it wasn't used...
2018-01-18 Ketmar Darkcommented out unused type
2018-01-18 Ketmar Dark`Grid.forEachAtPoint()` converted to no-callback
2018-01-18 Ketmar Dark`Grid.forEachInAABB()`: no more callbacks
2018-01-18 Ketmar Darkcommented out some old code; outlined a new plan to...
2018-01-13 Stas'MChat sounds: Add config and menu option
2018-01-12 Stas'MFix previous commit (use toLowerCase1251)
2018-01-12 Stas'MChat sounds: Use AnsiLowerCase for russian letters
2018-01-12 Stas'MGame: Add chat sounds for promotion
2018-01-03 DeaDDooMERAdd Haiku OS support
2017-12-29 Ketmar DarkMORE DARKNESS!!!
2017-12-29 Ketmar Darkdarkened interpic a little, to make loading log more...
2017-12-29 Ketmar Darkfancy pbar width and rendering fixes (don't be so smart...
2017-12-28 Ketmar Darkadded Jah's nice graphical progressbar (the game will...
2017-12-24 Jabberwock-RUActivated ATTACK_L for ZOMBY and SERG
2017-12-24 Ketmar Darkfixed error message if default megawad map failed to...
2017-12-24 Ketmar Darkgoto cheat fix
2017-12-23 Jabberwock-RUJetpack item is animated now
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-10-04 Ketmar DarkHolmes: increased whitespace between binding name and...
2017-10-04 Ketmar DarkFlexUI: set window size vars to actual window size...
2017-10-04 Ketmar DarkFlexUI: switched to universal event struct; changed...
2017-10-04 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-04 Ketmar Dark"flexui.wad" is not required now
2017-10-04 Dmitry D. ChernovAdd USE_MIXER and HEADLESS as build options in the...
2017-10-04 Dmitry D. ChernovRemove old hack that work-arounds wrong texture names
2017-10-04 Ketmar Darkcosmetix
2017-10-04 Ketmar DarkFlexUI: event types renamed from `^TH*` to `TFUI*`...
2017-10-04 Ketmar Darkfixed unneded pause on some Fn
2017-10-03 Ketmar Darkmoved FlexUI fonts to "flexui.wad"
2017-10-03 Ketmar Darkit is now possible to use "--holmes-font <8|14|16>...
2017-10-03 Ketmar DarkFlexUI: restored text icons
2017-10-03 Ketmar DarkHolmes now require "data/flexui.wad" (it is not fatal...
2017-10-03 Dmitry D. ChernovSet VersionInfo/ProductVersion in the project options
2017-10-03 Dmitry D. ChernovUpdate Doom2DF.res
2017-10-02 Ketmar Darkfuck you, lazarus, that's why
2017-10-02 Ketmar DarkUSE_FMOD fix (it MUST be optional)
2017-10-02 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-02 Ketmar DarkHolmes is using new FlexUI renderer now
2017-10-02 Ketmar Darkgame/FlexUI: textinput events
2017-10-02 Ketmar DarkFlexUI: module renamings; moved standalone sdl carcass...
2017-10-02 Ketmar DarkHolmes: better UI hotkeys; fitting windows to screen
2017-10-02 Ketmar DarkHolmes: UI cosmetix
2017-10-02 Ketmar DarkFlexUI: checkbox, radiobox; removed old-style controls...
2017-10-02 Ketmar DarkFlexUI: alot of fixes; Holmes help window now using...
2017-10-02 Dmitry D. ChernovAdd Debug/Release build modes in Lazarus project
2017-10-02 Dmitry D. ChernovConfigure Lazarus project to build game on Windows...
2017-10-02 Dmitry D. ChernovChange extension of the main project file from Delphi...
2017-09-28 Ketmar DarkFlexUI: button control; slightly changed event consumin...
2017-09-28 Ketmar DarkFlexUI: simple styling system (yay, no more hardcoded...
2017-09-28 Ketmar Darkfixed keyboard polling (no more); ESC should work in...
2017-09-27 binarymasterMap: Add test map override feature
2017-09-26 Ketmar DarkHolmesUI renamed to FlexUI (or simply UI); small fixes...
2017-09-26 Ketmar Darkcosmetix
2017-09-26 Ketmar DarkHolmes: gxlib API change
2017-09-25 Ketmar DarkNPOT message typo
2017-09-24 binarymasterGame: Improve map switch message
2017-09-24 Ketmar Darkmempool is optional now
2017-09-24 Ketmar DarkHolmes UI: non-working draft of FlexBox layouter
2017-09-23 binarymasterMonsters: Check trigger on zomby shot
2017-09-23 binarymasterPhysics: Fix climb ladders on the fly
2017-09-22 Ketmar Darkadded "common" module for Holmes UI (preparation for...
2017-09-22 Ketmar Darkmoved Holmes UI and most of it's low-level gfx subsyste...
2017-09-22 Ketmar Darkholmes: better scaled UI rendering
2017-09-22 Ketmar Darkdid the same thing for binary heap
2017-09-22 Ketmar Darkslightly faster hashtable, and slightly nicer hashtable...
2017-09-22 Ketmar Darkremoved "unused vars" hints in headless mode
2017-09-22 Ketmar Darkexperimental (and ugly) loading progress bar
2017-09-22 Ketmar Darkrenamed `SArray` type to `SSArray`, and moved it to...
2017-09-21 Ketmar Darkadjust particle size according to current scale
2017-09-21 Ketmar Darkhashtable cosmetix; holmes scissoring fixes
2017-09-21 Ketmar Darkholmes: moved non-ui renderer to a better place in...
2017-09-21 Ketmar Darkdon't load unused textures
2017-09-21 Ketmar Darktexture switching on "effect" trigger should work now
2017-09-21 Ketmar Darkfixed map loading bug: panel texture internal id was...
2017-09-21 Ketmar Darkholmes: new outliner; it should work in all scales now
2017-09-21 Ketmar Darkfixed bug 26 (broken sound triggers); actually, not...
2017-09-19 Ketmar Darkcode cleanup for headless mode (nothing interesting...
2017-09-19 Ketmar Darkmoved some geometry functions to shared/geom.pas; TODO...
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