DEADSOFTWARE

gl: do not used max bound texture size automatically
[d2df-sdl.git] / src / game / renders / opengl / r_textures.pas
2023-06-09 DeaDDooMERgl: do not used max bound texture size automatically
2023-06-09 DeaDDooMERgl: fix crash on render finalization
2023-06-09 DeaDDooMERgl: fix load animtextures
2023-06-09 DeaDDooMERgl: more animation checks
2023-06-09 DeaDDooMERgl: fix build for gles (still not work on android)
2023-06-09 DeaDDooMERgl: cache texture id and color
2023-06-09 DeaDDooMERgl: optimize repeatable textures
2023-06-09 DeaDDooMERgl: properly free memory
2023-06-09 DeaDDooMERgl: fix stdfont cyrillic chars
2023-06-09 DeaDDooMERgl: add cvar r_gl_maxtexsize
2023-06-09 DeaDDooMERgl: remove bacanim flag from multitexture structure
2023-06-09 DeaDDooMERpanels: handle panel animation in render (bump protocol)
2023-06-09 DeaDDooMERgl: draw console
2023-06-09 DeaDDooMERgl: draw gui controls
2023-06-09 DeaDDooMERgl: align hud elements
2023-06-09 DeaDDooMERgl: implement font loading and drawing
2023-06-09 DeaDDooMERgl: draw gibs
2023-06-09 DeaDDooMERgl: add new opengl render (initial implementation)