DEADSOFTWARE

render: disable FBO on devices which not support NPOT textures
[d2df-sdl.git] / src / game / opengl / r_render.pas
2022-01-27 DeaDDooMERrender: disable FBO on devices which not support NPOT...
2022-01-27 DeaDDooMERrender: draw touch controls via render
2022-01-18 DeaDDooMERrender: remove references to r_playermodel/r_game from...
2022-01-17 DeaDDooMERrender: use only r_render to access render
2022-01-17 DeaDDooMERrender: move screenshorts into render
2022-01-17 DeaDDooMERrender: load sky in render
2022-01-17 DeaDDooMERrender: move more texture load code into render
2022-01-16 DeaDDooMERrender: player punch TAnimation -> TAnimationState
2022-01-16 DeaDDooMERrender: draw flag animation using TAnimationState
2022-01-16 DeaDDooMERrender: remove flag animation from player model state
2022-01-16 DeaDDooMERrender: move player model texture loading into render
2022-01-04 DeaDDooMERrender: use TAnimationState for monsters
2022-01-04 DeaDDooMERrender: move gfx-once objects into render code
2022-01-03 DeaDDooMERrender: use TAnimationState for items
2022-01-03 DeaDDooMERrender: use TAnimationState for projectiles
2021-06-29 DeaDDooMERrender: fix gles builds
2021-06-29 DeaDDooMERsystem: remove direct videomode change
2021-06-29 DeaDDooMERrender: system: move gl related code from system driver
2021-06-29 DeaDDooMERrender: move screen resize handler from io-driver
2021-06-29 DeaDDooMERcleanup: clean boot sequence