DEADSOFTWARE

gl: implement touch screen controls
[d2df-sdl.git] / src / game / opengl / r_playermodel.pas
2023-06-09 DeaDDooMERgl: use TAnimInfo for animations calculated by render
2023-06-09 DeaDDooMERmodel: use TAnimState for player models
2023-06-09 DeaDDooMERrender: draw flag anims using TAnimState
2023-06-09 DeaDDooMERgame: disable gibs for server
2023-06-09 DeaDDooMERrender: remove graphics data from TAnimationState
2023-06-09 DeaDDooMERrender: hide gib textures within render
2023-06-09 DeaDDooMERmodels: remove TModelInfo
2023-06-09 DeaDDooMERmodels: remove superfluous fire state
2023-06-09 DeaDDooMERrender: remove flag animation from player model state
2023-06-09 DeaDDooMERrender: move player model texture loading into render
2023-06-09 DeaDDooMERrender: move textures loaders to render
2023-06-09 DeaDDooMERrender: separate animation drawing from game code
2023-06-09 DeaDDooMERcleanup: remove g_main.pas
2023-06-09 DeaDDooMERrender: remove from render some common types
2023-06-09 DeaDDooMERrender: e_graphics -> r_graphics
2023-06-09 DeaDDooMERrender: separate player model logic and drawing