DEADSOFTWARE

render: use only r_render to access render
[d2df-sdl.git] / src / game / opengl / r_monsters.pas
2022-01-17 DeaDDooMERrender: use only r_render to access render
2022-01-17 DeaDDooMERrender: move more texture load code into render
2022-01-04 DeaDDooMERrender: use TAnimationState for monsters
2021-06-29 DeaDDooMERrender: separate animation drawing from game code
2021-06-29 DeaDDooMERcleanup: remove g_options dependency on r_graphics
2021-06-29 DeaDDooMERrender: remove from render some common types
2021-06-29 DeaDDooMERrender: e_graphics -> r_graphics
2021-06-29 DeaDDooMERrender: separate monster logic and drawing