DEADSOFTWARE

render: use only r_render to access render
[d2df-sdl.git] / src / game / opengl / r_monsters.pas
index c9b4ff7a3c9119d30a16411c8d7cfa9d3ad52144..8acec37b1d446cdece210df2958015afb23d5bae 100644 (file)
@@ -26,7 +26,7 @@ implementation
 
   uses
     SysUtils, Classes, Math, e_log,
-    r_graphics, g_options, r_animations,
+    r_graphics, g_options, r_animations, r_game,
     MAPDEF,
     g_base, g_basic, g_game, g_phys,
     g_monsters
@@ -178,7 +178,7 @@ implementation
   end;
 
   procedure r_Monsters_Load;
-    var m, a: Integer; s, info: String; FramesID: DWORD;
+    var m, a: Integer; s: String; FramesID: DWORD;
   begin
     g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_SLEEP', GameWAD+':MTEXTURES\BARREL_SLEEP', 64, 64, 3);
     g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_BARREL_DIE', GameWAD+':MTEXTURES\BARREL_DIE', 64, 64, 4);