DEADSOFTWARE

gl: implement touch screen controls
[d2df-sdl.git] / src / game / opengl / r_map.pas
2023-06-09 DeaDDooMERgl: use TAnimInfo for animations calculated by render
2023-06-09 DeaDDooMERgl: add new opengl render (initial implementation)
2023-06-09 DeaDDooMERpanels: use TAnimState
2023-06-09 DeaDDooMERrender: draw flag anims using TAnimState
2023-06-09 DeaDDooMERrender: remove graphics data from TAnimationState
2023-06-09 DeaDDooMERrender: load sky in render
2023-06-09 DeaDDooMERrender: move more texture load code into render
2023-06-09 DeaDDooMERrender: draw flag animation using TAnimationState
2023-06-09 DeaDDooMERrender: fix animated textures
2023-06-09 DeaDDooMERrender: hide panel textures into render
2023-06-09 DeaDDooMERrender: separate animation drawing from game code
2023-06-09 DeaDDooMERrender: remove from render some common types
2023-06-09 DeaDDooMERrender: e_graphics -> r_graphics
2023-06-09 DeaDDooMERrender: separate panel logic and drawing
2023-06-09 DeaDDooMERrender: separate map logic and drawing