DEADSOFTWARE

water should deccelerate projectiles according to their direction and speed
[d2df-sdl.git] / src / game / g_phys.pas
2018-12-21 Ketmar Darkwater should deccelerate projectiles according to their...
2018-07-30 DeaDDooMERFixed palyer freezing and monster disappearing at y...
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-23 binarymasterPhysics: Fix climb ladders on the fly
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-09-01 Ketmar Darkcosmetix
2017-08-30 Ketmar Darksmoother camera on stairs/slopes
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-20 Ketmar Darkremoved unused function
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2016-04-25 Ketmar Darkadded license info
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-05 FGSFDSFGSinitial commit: