DEADSOFTWARE

Sweep-And-Prune broad phase implementation; not working yet
[d2df-sdl.git] / src / game / g_grid.pas
2017-08-18 Ketmar DarkSweep-And-Prune broad phase implementation; not working yet
2017-08-17 Ketmar Darkbetter memory locality and access patterns for grid...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-16 Ketmar Darkgrid now works for any map bounding box; collisions...
2017-08-16 Ketmar Darksimplified grid code (removed alot of pasta); rendering...
2017-08-16 Ketmar Darkgrid: proxy pool (no more segfaults on reloading map...
2017-08-16 Ketmar Darkgrid