DEADSOFTWARE

moving platforms experiment (DO NOT USE YET!)
[d2df-sdl.git] / src / game / g_gfx.pas
2017-09-01 Ketmar Darkmoving platforms experiment (DO NOT USE YET!)
2017-09-01 Ketmar Darkslightly faster (i hope) particles
2017-09-01 Ketmar Darkremoved unused code from particle system
2017-08-26 fgsfdsdon't do particles in headless; draw time in scoreboard
2017-08-24 Ketmar Darkfaster blood particles
2017-08-24 Ketmar Darkslightly better water particles
2017-08-24 Ketmar Darkparticle code uglyfying; more gitiks in holmes
2017-08-24 Ketmar Darkparticles refucktoring
2017-08-23 Ketmar Darkmore grid code uglification -- should be a little faste...
2017-08-23 Ketmar Darkno more "correct offsets" in particle engine
2017-08-23 Ketmar Darkmore particle control options
2017-08-21 Ketmar Darkgrid code uglification; particles are great again ...
2017-08-21 Ketmar Darkmap ray tracer now using grid instead of tree
2017-08-21 Ketmar Darkremoved some unused code
2017-08-21 Ketmar Darkremoved some unused code
2017-08-21 Ketmar Darkrestored particles
2017-08-21 Ketmar Darkbetter hitscan tracer; no more level trace bitmap ...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2016-04-25 Ketmar Darkadded license info
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 FGSFDSFGSinitial commit: