DEADSOFTWARE

debug: write build arch to log
[d2df-sdl.git] / src / flexui /
2019-12-02 DeaDDooMERfix building with holmes on osx
2019-10-13 DeaDDooMERfix building holmes and tools
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-05-22 DeaDDooMERFix warnings on amd64
2018-03-17 DeaDDooMERNow nanoGL supports glIsEnabled, glPushAttrib and glPop...
2018-03-17 DeaDDooMERFix textures with nanoGL, disable particles with nanoGL...
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2018-01-03 DeaDDooMERAdd Haiku OS support
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-10-04 Ketmar DarkFlexUI: set window size vars to actual window size...
2017-10-04 Ketmar DarkFlexUI: switched to universal event struct; changed...
2017-10-04 Ketmar DarkFlexUI: event types renamed from `^TH*` to `TFUI*`...
2017-10-04 Ketmar DarkFlexUI: removed some debugging code
2017-10-04 Ketmar DarkFlexUI: fixed window scrollbars; nicer button pushing...
2017-10-03 Ketmar Darkmoved FlexUI fonts to "flexui.wad"
2017-10-03 Ketmar DarkFlexUI: restored text icons
2017-10-03 Ketmar DarkHolmes now require "data/flexui.wad" (it is not fatal...
2017-10-03 Ketmar DarkFlexUI: new look for buttons; more styling options...
2017-10-03 Ketmar DarkFlexUI: added 8/14/16 winN/winN-prop fonts; removed...
2017-10-02 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-02 Ketmar DarkHolmes is using new FlexUI renderer now
2017-10-02 Ketmar DarkFlexUI: completely reworked graphics layer -- it is...
2017-10-02 Ketmar DarkFlexUI: "padding" property for boxes, so i don't have...
2017-10-02 Ketmar Darkgame/FlexUI: textinput events
2017-10-02 Ketmar DarkFlexUI: sdlstandalone fix
2017-10-02 Ketmar DarkFlexUI: module renamings; moved standalone sdl carcass...