DEADSOFTWARE

shitlight experiment
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Sun, 13 Aug 2017 11:50:58 +0000 (14:50 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Wed, 16 Aug 2017 09:27:46 +0000 (12:27 +0300)
  real-time lighting based on shadow volumes and stencil buffer
  basically, the same thing that is used in 3d, but simplified
  (we only need to draw shadow volumes, and unmarked area is lit)


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