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raw | patch | inline | side by side (from: ebb1395)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sun, 13 Aug 2017 11:50:58 +0000 (14:50 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Wed, 16 Aug 2017 09:27:46 +0000 (12:27 +0300) |
real-time lighting based on shadow volumes and stencil buffer
basically, the same thing that is used in 3d, but simplified
(we only need to draw shadow volumes, and unmarked area is lit)
basically, the same thing that is used in 3d, but simplified
(we only need to draw shadow volumes, and unmarked area is lit)
No differences found