index 05cdffa4baecf6e00753e619c5413de0b60fb069..407431e8a4e7517cfb9e759924c10c85afd4b41d 100644 (file)
end;
{$ENDIF}
// --------- shots --------- //
- r_Common_SetLoading('Weapon splahses', WEAPON_LAST + 1);
+ r_Common_SetLoading('Weapon splashes', WEAPON_LAST + 1);
for i := 0 to WEAPON_LAST do
begin
if ShotAnim[i].anim.frames > 0 then