index 648ff507201165d6cdcd9ad20b5017dbd61b7b6b..fb5e612f1c63e144ce5d9ed0f2ca33edca16ff51 100644 (file)
if Animation <> nil then
begin
if Shots[i].ShotType in [WEAPON_BARON_FIRE, WEAPON_MANCUB_FIRE, WEAPON_SKEL_FIRE] then
- r_AnimationState_DrawEx(ShotFrames[Shots[i].ShotType], Animation, fX, fY, TMirrorType.None, p, a)
+ r_AnimationState_DrawEx(ShotFrames[Shots[i].ShotType], Animation, fX, fY, 0, TMirrorType.None, False, p, a)
else
- r_AnimationState_Draw(ShotFrames[Shots[i].ShotType], Animation, fX, fY, TMirrorType.None);
+ r_AnimationState_Draw(ShotFrames[Shots[i].ShotType], Animation, fX, fY, 0, TMirrorType.None, False);
end
else if ShotTexture[Shots[i].ShotType] <> 0 then
begin