X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_weapons.pas;h=fb5e612f1c63e144ce5d9ed0f2ca33edca16ff51;hp=648ff507201165d6cdcd9ad20b5017dbd61b7b6b;hb=d581025b391fdf3b429d362f4b1a94e1f6e53413;hpb=f9982f4e6fd7f5d7cd3b09ee1ebb01d5f06e6e8a diff --git a/src/game/opengl/r_weapons.pas b/src/game/opengl/r_weapons.pas index 648ff50..fb5e612 100644 --- a/src/game/opengl/r_weapons.pas +++ b/src/game/opengl/r_weapons.pas @@ -147,9 +147,9 @@ implementation if Animation <> nil then begin if Shots[i].ShotType in [WEAPON_BARON_FIRE, WEAPON_MANCUB_FIRE, WEAPON_SKEL_FIRE] then - r_AnimationState_DrawEx(ShotFrames[Shots[i].ShotType], Animation, fX, fY, TMirrorType.None, p, a) + r_AnimationState_DrawEx(ShotFrames[Shots[i].ShotType], Animation, fX, fY, 0, TMirrorType.None, False, p, a) else - r_AnimationState_Draw(ShotFrames[Shots[i].ShotType], Animation, fX, fY, TMirrorType.None); + r_AnimationState_Draw(ShotFrames[Shots[i].ShotType], Animation, fX, fY, 0, TMirrorType.None, False); end else if ShotTexture[Shots[i].ShotType] <> 0 then begin