DEADSOFTWARE

render: fix gles builds
[d2df-sdl.git] / src / game / opengl / r_render.pas
index bea15e65fd69381263c4714dbef9e9fab47d2719..b768075d9dd1ecf0c84e12c92445f0f354e0dfa2 100644 (file)
@@ -63,7 +63,7 @@ implementation
     if LoadedGL = true then
     begin
       {$IFDEF NOGL_INIT}
-        nogl_Quit
+        nogl_Quit;
       {$ENDIF}
       LoadedGL := false
     end