function r_Render_WriteScreenShot (filename: String): Boolean;
- function r_Render_GetGibRect (m, id: Integer): TRectWH;
+ {$IFDEF ENABLE_GIBS}
+ function r_Render_GetGibRect (m, id: Integer): TRectWH;
+ {$ENDIF}
{$IFDEF ENABLE_GFX}
procedure r_Render_QueueEffect (AnimType, X, Y: Integer);
end
end;
+{$IFDEF ENABLE_GIBS}
function r_Render_GetGibRect (m, id: Integer): TRectWH;
begin
Result := r_PlayerModel_GetGibRect(m, id)
end;
+{$ENDIF}
{$IFDEF ENABLE_GFX}
procedure r_Render_QueueEffect (AnimType, X, Y: Integer);