index ec87b29133416e670dcfdd3462df0b489e1d242d..af6fa38e78d27de654cd04e39e75aa7c394eec5a 100644 (file)
interface
+ procedure r_Game_Load;
+ procedure r_Game_Free;
+
+ procedure r_Game_LoadTextures;
+ procedure r_Game_FreeTextures;
+
procedure r_Game_Draw;
procedure r_Game_DrawLoadingStat;
procedure r_Game_DrawMenuBackground (tex: AnsiString);
+ var
+ gStdFont: DWORD;
+
implementation
uses
FPS: Word;
FPSCounter: Word;
FPSTime: LongWord;
+ hasPBarGfx: Boolean;
+
+ procedure r_Game_Load;
+ var
+ wl, hl: Integer;
+ wr, hr: Integer;
+ wb, hb: Integer;
+ wm, hm: Integer;
+ begin
+ // early load
+ g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD + ':TEXTURES\TITLE', gTextureFilter);
+ g_Texture_CreateWADEx('INTER', GameWAD + ':TEXTURES\INTER', gTextureFilter);
+ g_Texture_CreateWADEx('ENDGAME_EN', GameWAD + ':TEXTURES\ENDGAME_EN', gTextureFilter);
+ g_Texture_CreateWADEx('ENDGAME_RU', GameWAD + ':TEXTURES\ENDGAME_RU', gTextureFilter);
+ LoadStdFont('STDTXT', 'STDFONT', gStdFont);
+ LoadFont('MENUTXT', 'MENUFONT', gMenuFont);
+ LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont);
+ // game data
+ g_Texture_CreateWADEx('NOTEXTURE', GameWAD + ':TEXTURES\NOTEXTURE');
+ g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD + ':TEXTURES\HUD');
+ g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD + ':TEXTURES\AIRBAR');
+ g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD + ':TEXTURES\JETBAR');
+ g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD + ':TEXTURES\HUDBG');
+ g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD + ':TEXTURES\ARMORHUD');
+ g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD + ':TEXTURES\FLAGHUD_R_BASE');
+ g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD + ':TEXTURES\FLAGHUD_R_STOLEN');
+ g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD + ':TEXTURES\FLAGHUD_R_DROP');
+ g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD + ':TEXTURES\FLAGHUD_B_BASE');
+ g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD + ':TEXTURES\FLAGHUD_B_STOLEN');
+ g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD + ':TEXTURES\FLAGHUD_B_DROP');
+ g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD + ':TEXTURES\TALKBUBBLE');
+ g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD + ':TEXTURES\PENTA');
+ g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD + ':TEXTURES\PLRIND');
+ // bar
+ hasPBarGfx := true;
+ if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false;
+ if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false;
+ if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false;
+ if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false;
+ if hasPBarGfx then
+ begin
+ g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl);
+ g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr);
+ g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb);
+ g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm);
+ if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then
+ begin
+ // yay!
+ end
+ else
+ hasPBarGfx := false;
+ end;
+ end;
+
+ procedure r_Game_Free;
+ begin
+ g_Texture_Delete('NOTEXTURE');
+ g_Texture_Delete('TEXTURE_PLAYER_HUD');
+ g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
+ g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
+ g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
+ g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
+ g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
+ g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
+ g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
+ g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
+ g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
+ g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
+ end;
+
+ procedure r_Game_LoadTextures;
+ begin
+ g_Texture_CreateWADEx('TEXTURE_endpic', EndPicPath, gTextureFilter);
+ end;
+
+ procedure r_Game_FreeTextures;
+ begin
+ g_Texture_Delete('TEXTURE_endpic')
+ end;
function GetActivePlayer_ByID(ID: Integer): TPlayer;
var