X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fopengl%2Fr_game.pas;h=af6fa38e78d27de654cd04e39e75aa7c394eec5a;hp=ec87b29133416e670dcfdd3462df0b489e1d242d;hb=c49ad9c9183b5120afb2d64af2584febe6a1c856;hpb=dd22c43efb854a36e74dbd42b1498b41041fe68a diff --git a/src/game/opengl/r_game.pas b/src/game/opengl/r_game.pas index ec87b29..af6fa38 100644 --- a/src/game/opengl/r_game.pas +++ b/src/game/opengl/r_game.pas @@ -17,10 +17,19 @@ unit r_game; interface + procedure r_Game_Load; + procedure r_Game_Free; + + procedure r_Game_LoadTextures; + procedure r_Game_FreeTextures; + procedure r_Game_Draw; procedure r_Game_DrawLoadingStat; procedure r_Game_DrawMenuBackground (tex: AnsiString); + var + gStdFont: DWORD; + implementation uses @@ -45,6 +54,85 @@ implementation FPS: Word; FPSCounter: Word; FPSTime: LongWord; + hasPBarGfx: Boolean; + + procedure r_Game_Load; + var + wl, hl: Integer; + wr, hr: Integer; + wb, hb: Integer; + wm, hm: Integer; + begin + // early load + g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD + ':TEXTURES\TITLE', gTextureFilter); + g_Texture_CreateWADEx('INTER', GameWAD + ':TEXTURES\INTER', gTextureFilter); + g_Texture_CreateWADEx('ENDGAME_EN', GameWAD + ':TEXTURES\ENDGAME_EN', gTextureFilter); + g_Texture_CreateWADEx('ENDGAME_RU', GameWAD + ':TEXTURES\ENDGAME_RU', gTextureFilter); + LoadStdFont('STDTXT', 'STDFONT', gStdFont); + LoadFont('MENUTXT', 'MENUFONT', gMenuFont); + LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont); + // game data + g_Texture_CreateWADEx('NOTEXTURE', GameWAD + ':TEXTURES\NOTEXTURE'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD + ':TEXTURES\HUD'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD + ':TEXTURES\AIRBAR'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD + ':TEXTURES\JETBAR'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD + ':TEXTURES\HUDBG'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD + ':TEXTURES\ARMORHUD'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD + ':TEXTURES\FLAGHUD_R_BASE'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD + ':TEXTURES\FLAGHUD_R_STOLEN'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD + ':TEXTURES\FLAGHUD_R_DROP'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD + ':TEXTURES\FLAGHUD_B_BASE'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD + ':TEXTURES\FLAGHUD_B_STOLEN'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD + ':TEXTURES\FLAGHUD_B_DROP'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD + ':TEXTURES\TALKBUBBLE'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD + ':TEXTURES\PENTA'); + g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD + ':TEXTURES\PLRIND'); + // bar + hasPBarGfx := true; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD+':TEXTURES\LLEFT') then hasPBarGfx := false; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD+':TEXTURES\LMARKER') then hasPBarGfx := false; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD+':TEXTURES\LMIDDLE') then hasPBarGfx := false; + if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD+':TEXTURES\LRIGHT') then hasPBarGfx := false; + if hasPBarGfx then + begin + g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl, hl); + g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr, hr); + g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb, hb); + g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm, hm); + if (wl > 0) and (hl > 0) and (wr > 0) and (hr = hl) and (wb > 0) and (hb = hl) and (wm > 0) and (hm > 0) and (hm <= hl) then + begin + // yay! + end + else + hasPBarGfx := false; + end; + end; + + procedure r_Game_Free; + begin + g_Texture_Delete('NOTEXTURE'); + g_Texture_Delete('TEXTURE_PLAYER_HUD'); + g_Texture_Delete('TEXTURE_PLAYER_HUDBG'); + g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD'); + g_Texture_Delete('TEXTURE_PLAYER_REDFLAG'); + g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S'); + g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D'); + g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG'); + g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S'); + g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D'); + g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE'); + g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA'); + end; + + procedure r_Game_LoadTextures; + begin + g_Texture_CreateWADEx('TEXTURE_endpic', EndPicPath, gTextureFilter); + end; + + procedure r_Game_FreeTextures; + begin + g_Texture_Delete('TEXTURE_endpic') + end; function GetActivePlayer_ByID(ID: Integer): TPlayer; var