diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 82107dca143b952159ffcb3c89540a03803e5633..fb3c24075839614e3f77a1099744b0e74639dea1 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
if forceUpdate then
begin
- if g_Texture_Get('INTER', ID) then
- begin
- e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight);
- e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
- end
- else
- begin
- e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
- end;
+ DrawMenuBackground('INTER', ID);
+ e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
DrawLoadingStat();
SwapBuffers();
exit;
end;
- // Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ
+ // ����� ����������� ����������
if flag then
begin
Time_Old := Time-(Time_Delta mod 28);
{$IFDEF USE_GLES1}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
{$ELSE}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
Init();
Time_Old := GetTimer();
- // Êîìàíäíàÿ ñòðîêà
+ // ��������� ������
if (ParamCount > 0) then g_Game_Process_Params();
- // Çàïðîñ ÿçûêà
+ // ������ �����
if (not gGameOn) and gAskLanguage then g_Menu_AskLanguage();
e_WriteLog('Entering the main loop', TMsgType.Notify);