diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 47963bdfbd2b2864de7d14fd08040be1d3897e1a..90c5950caa830d59d0670e3aba4e3f4eed6fb6a8 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but...
{$ENDIF}
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
{$ENDIF}
end;