DEADSOFTWARE

Now ported to android!
[d2df-sdl.git] / src / game / g_window.pas
index 47963bdfbd2b2864de7d14fd08040be1d3897e1a..90c5950caa830d59d0670e3aba4e3f4eed6fb6a8 100644 (file)
@@ -806,9 +806,9 @@ begin
     SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
     SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
     SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but...
   {$ENDIF}
-  SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
 {$ENDIF}
 end;