diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 8336ea9b82cb39b11cd0b5b95c8e992e8cc3b0dd..3d9753377d8fc65d01eabec01fb77a39cfc5c60a 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
SDL_WINDOWEVENT_MINIMIZED:
begin
e_UnpressAllKeys();
- if (gPlayer1 <> nil) then gPlayer1.releaseAllWeaponSwitchKeys();
- if (gPlayer2 <> nil) then gPlayer2.releaseAllWeaponSwitchKeys();
if not wMinimized then
begin
e_ResizeWindow(0, 0);
begin
wDeactivate := true;
e_UnpressAllKeys();
- if (gPlayer1 <> nil) then gPlayer1.releaseAllWeaponSwitchKeys();
- if (gPlayer2 <> nil) then gPlayer2.releaseAllWeaponSwitchKeys();
//e_WriteLog('window lost focus!', MSG_NOTIFY);
end;
end;
procedure InitOpenGL ();
begin
{$IF not DEFINED(HEADLESS)}
- {$IFDEF USE_GLES1}
+ {$IF DEFINED(USE_GLES1)}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
{$ELSE}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);