DEADSOFTWARE

fixed small fonts, translation and change point size
[d2df-sdl.git] / src / game / g_window.pas
index 8336ea9b82cb39b11cd0b5b95c8e992e8cc3b0dd..3d9753377d8fc65d01eabec01fb77a39cfc5c60a 100644 (file)
@@ -314,8 +314,6 @@ begin
     SDL_WINDOWEVENT_MINIMIZED:
     begin
       e_UnpressAllKeys();
-      if (gPlayer1 <> nil) then gPlayer1.releaseAllWeaponSwitchKeys();
-      if (gPlayer2 <> nil) then gPlayer2.releaseAllWeaponSwitchKeys();
       if not wMinimized then
       begin
         e_ResizeWindow(0, 0);
@@ -404,8 +402,6 @@ begin
     begin
       wDeactivate := true;
       e_UnpressAllKeys();
-      if (gPlayer1 <> nil) then gPlayer1.releaseAllWeaponSwitchKeys();
-      if (gPlayer2 <> nil) then gPlayer2.releaseAllWeaponSwitchKeys();
       //e_WriteLog('window lost focus!', MSG_NOTIFY);
     end;
   end;
@@ -834,10 +830,10 @@ end;
 procedure InitOpenGL ();
 begin
 {$IF not DEFINED(HEADLESS)}
-  {$IFDEF USE_GLES1}
+  {$IF DEFINED(USE_GLES1)}
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
-    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);    
+    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
   {$ELSE}
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);