diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index 0b82e18f5343b542edcb69bfeb0f908f2f889233..504a1766747c7c54c1c206a10fc0b57566c2d20f 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
Stopped := MOVE_HITCEIL;
end;
- a := IfThen(Stopped = 0, 5, 1);
+ a := IfThen(Stopped = 0, 3, 1);
// Åñëè â êîãî-òî ïîïàëè
if g_Weapon_Hit(@Obj, a, SpawnerUID, HIT_FLAME, False) <> 0 then
begin
ShotType := 0;
end;
- if g_Frames_Get(_id, 'FRAMES_FLAME') and (gTime mod 2 = 0) then
+ if g_Frames_Get(_id, 'FRAMES_FLAME') and (gTime mod 3 = 0) then
begin
Anim := TAnimation.Create(_id, False, 2 + Random(2));
Anim.Alpha := 0;