X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_weapons.pas;h=504a1766747c7c54c1c206a10fc0b57566c2d20f;hp=0b82e18f5343b542edcb69bfeb0f908f2f889233;hb=7066cc79564caafb0cecfb819ca28ee094d1a62e;hpb=3783830edebbddb553cbac365d0c6259e482a9ee diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 0b82e18..504a176 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -1933,7 +1933,7 @@ begin Stopped := MOVE_HITCEIL; end; - a := IfThen(Stopped = 0, 5, 1); + a := IfThen(Stopped = 0, 3, 1); // Åñëè â êîãî-òî ïîïàëè if g_Weapon_Hit(@Obj, a, SpawnerUID, HIT_FLAME, False) <> 0 then begin @@ -1943,7 +1943,7 @@ begin ShotType := 0; end; - if g_Frames_Get(_id, 'FRAMES_FLAME') and (gTime mod 2 = 0) then + if g_Frames_Get(_id, 'FRAMES_FLAME') and (gTime mod 3 = 0) then begin Anim := TAnimation.Create(_id, False, 2 + Random(2)); Anim.Alpha := 0;