index dcc91b7dda3e9b1a633a57890c3e36ba7f6c0890..eb067ea38e08cbd41c6a8121d24d3bfdc3ba81ca 100644 (file)
--- a/src/game/g_textures.pas
+++ b/src/game/g_textures.pas
FWidth: Word;
FMinLength: Byte; // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ
FRevert: Boolean; // Ñìåíà êàäðîâ îáðàòíàÿ?
-
+
public
constructor Create(FramesID: DWORD; Loop: Boolean; Speed: Byte);
destructor Destroy(); override;
if WAD.GetResource(SectionName, ResourceName, TextureData, ResourceLength) then
begin
- if e_CreateTextureMem(TextureData, ID) then
+ if e_CreateTextureMem(TextureData, ID) then
Result := True
else
FreeMem(TextureData);
a: DWORD;
begin
Result := False;
-
+
if TexturesArray = nil then Exit;
if TextureName = '' then Exit;