DEADSOFTWARE

game: do not use absolute path in wad selection widgets (it looks ugly, and [almost...
[d2df-sdl.git] / src / game / g_saveload.pas
index 4e5697465bfc8b8c42ede7cc174ebc3e2dc07742..09f5076c9b919fc95d9f96a09f672f20193bc24b 100644 (file)
@@ -403,7 +403,8 @@ begin
         g_Game_SetupScreenSize();
 
         // Çàãðóçêà è çàïóñê êàðòû
-        if not g_Game_StartMap(WAD_Path+':\'+Map_Name, True, curmapfile) then
+        //FIXME: save/load `asMegawad`
+        if not g_Game_StartMap(false{asMegawad}, WAD_Path+':\'+Map_Name, True, curmapfile) then
         begin
           g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WAD_Path + ':\' + Map_Name]));
           exit;