DEADSOFTWARE

Player model: Add new die level 5 for corpse slop
[d2df-sdl.git] / src / game / g_player.pas
index c63aad413e5786b8930e874fe4ff94a038f39a90..a99e5b069ef21ba255f7f4a4e08b2fe6d1b38d3c 100644 (file)
@@ -5668,8 +5668,9 @@ begin
         g_Player_CreateGibs(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2),
                             FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2),
                             FModelName, FColor);
+        // Çâóê ìÿñà îò òðóïà:
         pm := g_PlayerModel_Get(FModelName);
-        pm.PlaySound(MODELSOUND_DIE, 3, FObj.X, FObj.Y);
+        pm.PlaySound(MODELSOUND_DIE, 5, FObj.X, FObj.Y);
         pm.Free;
       end;
     end