DEADSOFTWARE

fixed weapon switching over the network; bumped protocol version
[d2df-sdl.git] / src / game / g_player.pas
index 39aab01deb75a5bac5e5fc59dcbe16f5551e82c4..4604b3c95f5a1f9ed2250ebed552b4e5ffc53f23 100644 (file)
@@ -4230,6 +4230,7 @@ begin
           Result := True;
           remove := True;
           FFireTime := 0;
+          //k8:do we need it? if g_Game_IsNet and g_Game_IsServer then MH_SEND_PlayerStats(FUID);
         end;
         if FHealth < PLAYER_HP_SOFT then
         begin