DEADSOFTWARE

saving all panels to savegame, 'cause why not
[d2df-sdl.git] / src / game / g_panel.pas
index 7e6a135bf13bb233ca5b9b65f03af49ac21fec26..6bf2c235ff679db5646ebfb8726c94b867893f95 100644 (file)
@@ -785,7 +785,7 @@ begin
   Mem.ReadBoolean(mMovingActive);
 
   positionChanged();
-  mapGrid.proxyEnabled[proxyId] := FEnabled;
+  //mapGrid.proxyEnabled[proxyId] := FEnabled; // done in g_map.pas
 end;
 
 end.