diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index a88513acac78c6a4f5bcb799c91af45f2588e739..b24022f26280c1101adf89242f7ca0cfb0f2d1a9 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
uses g_net, g_triggers, Classes, SysUtils, md5;
const
+ NET_PROTO_VERSION = 1;
+
NET_MSG_INFO = 100;
NET_MSG_CHAT = 101;
PID: Word;
Color: TRGB;
I: Integer;
+ ProtoVer, Zero: Byte;
begin
+ Zero := e_Raw_Read_Byte(P);
+ ProtoVer := e_Raw_Read_Byte(P);
Ver := e_Raw_Read_String(P);
Pw := e_Raw_Read_String(P);
PName := e_Raw_Read_String(P);
B := e_Raw_Read_Byte(P);
T := e_Raw_Read_Byte(P);
- if Ver <> GAME_VERSION then
+ if (Ver <> GAME_VERSION) or (ProtoVer <> NET_PROTO_VERSION) or (Zero <> 0) then
begin
g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
_lc[I_NET_DISC_VERSION]);
e_Buffer_Clear(@NetOut);
e_Buffer_Write(@NetOut, Byte(NET_MSG_INFO));
+ e_Buffer_Write(@NetOut, Byte(0)); // to kill old clients
+ e_Buffer_Write(@NetOut, Byte(NET_PROTO_VERSION));
e_Buffer_Write(@NetOut, GAME_VERSION);
e_Buffer_Write(@NetOut, Password);
e_Buffer_Write(@NetOut, gPlayer1Settings.Name);