DEADSOFTWARE

implemented weapon queue (no network code for it yet)
[d2df-sdl.git] / src / game / g_netmsg.pas
index abc65a04102c45ca288b87fd6a2caeeac914fa00..6e8106fc61701e20d9b29c2eede43ff50d6cec16 100644 (file)
@@ -476,7 +476,7 @@ begin
     if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000);
 
     if WeaponSelect <> 255 then
-      ForceWeapon(WeaponSelect);
+      QueueWeaponSwitch(WeaponSelect);
   end;
 
   // MH_SEND_PlayerPos(False, PID, C^.ID);