DEADSOFTWARE

fixed strafe according to Jabberwock note; also, removed redunant code line
[d2df-sdl.git] / src / game / g_netmsg.pas
index e5cd723488af9bec0802f13af252346ec73b9e6a..64377a61057e6bdb31f473bf08f0d88fd07a94b0 100644 (file)
@@ -2805,10 +2805,9 @@ begin
       begin
         // new strafe mechanics
         if (strafeDir = 0) then strafeDir := P1MoveButton; // start strafing
-        // now set direction according to strafe
-             if (strafeDir = 1) then gPlayer1.SetDirection(D_LEFT)
-        else if (strafeDir = 2) then gPlayer1.SetDirection(D_RIGHT)
-        else if P1MoveButton <> 0 then gPlayer1.SetDirection(TDirection(P1MoveButton-1));
+        // now set direction according to strafe (reversed)
+             if (strafeDir = 2) then gPlayer1.SetDirection(D_LEFT)
+        else if (strafeDir = 1) then gPlayer1.SetDirection(D_RIGHT);
       end
       else
       begin