X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_netmsg.pas;h=64377a61057e6bdb31f473bf08f0d88fd07a94b0;hp=e5cd723488af9bec0802f13af252346ec73b9e6a;hb=553f1a9537d6a507020b70c171153ce6c38aeba2;hpb=c98b33270a7b8f65385b754ff17f5f2338fa39e2 diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index e5cd723..64377a6 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -2805,10 +2805,9 @@ begin begin // new strafe mechanics if (strafeDir = 0) then strafeDir := P1MoveButton; // start strafing - // now set direction according to strafe - if (strafeDir = 1) then gPlayer1.SetDirection(D_LEFT) - else if (strafeDir = 2) then gPlayer1.SetDirection(D_RIGHT) - else if P1MoveButton <> 0 then gPlayer1.SetDirection(TDirection(P1MoveButton-1)); + // now set direction according to strafe (reversed) + if (strafeDir = 2) then gPlayer1.SetDirection(D_LEFT) + else if (strafeDir = 1) then gPlayer1.SetDirection(D_RIGHT); end else begin