index a19fa4b568e5dbab3163ff1eb8d256b8c5234d82..a70364bca6a7e4c4c512dc7fb6081c3d48c1cbf3 100644 (file)
--- a/src/game/g_monsters.pas
+++ b/src/game/g_monsters.pas
if FMonsterType in [MONSTER_SOUL, MONSTER_VILE] then
exit; // àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò
if Timeout <= 0 then exit;
+ if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then
+ exit; // íå ïîäãîðàåì â âîäå íà âñÿêèé ñëó÷àé
if FFireTime <= 0 then
g_Sound_PlayExAt('SOUND_IGNITE', FObj.X, FObj.Y);
FFireTime := Timeout;