X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_monsters.pas;h=a70364bca6a7e4c4c512dc7fb6081c3d48c1cbf3;hp=a19fa4b568e5dbab3163ff1eb8d256b8c5234d82;hb=bba5c4a7b77b3be25c3b872b21c96e28a57cee32;hpb=0345eb39cd6c9ad71d1cec1d3eab106a8df95cc2 diff --git a/src/game/g_monsters.pas b/src/game/g_monsters.pas index a19fa4b..a70364b 100644 --- a/src/game/g_monsters.pas +++ b/src/game/g_monsters.pas @@ -4663,6 +4663,8 @@ begin if FMonsterType in [MONSTER_SOUL, MONSTER_VILE] then exit; // àð÷è íå ãîðÿò, ÷åðåïà óæå ãîðÿò if Timeout <= 0 then exit; + if g_Obj_CollidePanel(@FObj, 0, 0, PANEL_WATER or PANEL_ACID1 or PANEL_ACID2) then + exit; // íå ïîäãîðàåì â âîäå íà âñÿêèé ñëó÷àé if FFireTime <= 0 then g_Sound_PlayExAt('SOUND_IGNITE', FObj.X, FObj.Y); FFireTime := Timeout;