diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index 2f216ff47182e46907e4e15adde1e95ab30e66c5..678c0a00dc05bbb094fbb02b01c04ca6bd8cb1f6 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
AddKeyRead(_lc[I_MENU_CONTROL_CHAT]).Name := _lc[I_MENU_CONTROL_CHAT];
AddKeyRead(_lc[I_MENU_CONTROL_TEAMCHAT]).Name := _lc[I_MENU_CONTROL_TEAMCHAT];
AddSpace();
AddKeyRead(_lc[I_MENU_CONTROL_CHAT]).Name := _lc[I_MENU_CONTROL_CHAT];
AddKeyRead(_lc[I_MENU_CONTROL_TEAMCHAT]).Name := _lc[I_MENU_CONTROL_TEAMCHAT];
AddSpace();
- AddButton(nil, _lc[I_MENU_PLAYER_1], 'OptionsControlsP1Menu');
+ AddButton(nil, _lc[I_MENU_PLAYER_1_KBD], 'OptionsControlsP1Menu');
AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');
AddButton(nil, _lc[I_MENU_PLAYER_1_WEAPONS], 'OptionsControlsP1MenuWeapons');
AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');
AddButton(nil, _lc[I_MENU_PLAYER_1_WEAPONS], 'OptionsControlsP1MenuWeapons');
- AddButton(nil, _lc[I_MENU_PLAYER_2], 'OptionsControlsP2Menu');
+ AddButton(nil, _lc[I_MENU_PLAYER_2_KBD], 'OptionsControlsP2Menu');
AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');
AddButton(nil, _lc[I_MENU_PLAYER_2_WEAPONS], 'OptionsControlsP2MenuWeapons');
AddSpace();
AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');
AddButton(nil, _lc[I_MENU_PLAYER_2_WEAPONS], 'OptionsControlsP2MenuWeapons');
AddSpace();
g_GUI_AddWindow(Menu);
Menu := TGUIWindow.Create('OptionsControlsP1Menu');
g_GUI_AddWindow(Menu);
Menu := TGUIWindow.Create('OptionsControlsP1Menu');
- with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1]))) do
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_KBD]))) do
begin
Name := 'mOptionsControlsP1Menu';
AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
begin
Name := 'mOptionsControlsP1Menu';
AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
g_GUI_AddWindow(Menu);
Menu := TGUIWindow.Create('OptionsControlsP2Menu');
g_GUI_AddWindow(Menu);
Menu := TGUIWindow.Create('OptionsControlsP2Menu');
- with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2]))) do
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_KBD]))) do
begin
Name := 'mOptionsControlsP2Menu';
AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
begin
Name := 'mOptionsControlsP2Menu';
AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];