diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 9cc29e34dfd3e2e0db4e340896bd3d32d1b07e0d..9f9465be47c90c65f63f3cd05a639d12fe95e1e5 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, MAPREADER, g_triggers, g_player, MAPDEF,
Math, g_monsters, g_saveload, g_language, g_netmsg,
- utils, sfs, g_scripts,
+ utils, sfs,
ImagingTypes, Imaging, ImagingUtility,
ImagingGif, ImagingNetworkGraphics;
@@ -488,12 +488,11 @@ function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
var
WAD: TWADFile;
TextureWAD: PChar = nil;
- ttw: PChar = nil;
TextData: Pointer = nil;
TextureData: Pointer = nil;
cfg: TConfig = nil;
WADName: String;
- ResLength, rrl: Integer;
+ ResLength: Integer;
TextureResource: String;
_width, _height, _framecount, _speed: Integer;
_backanimation: Boolean;
DoorPanel: Integer;
ShotPanel: Integer;
end;
- FileName, mapResName, s, TexName, ScrStr: String;
- Data, ScrText: Pointer;
- Len, ScrLen: Integer;
+ FileName, mapResName, s, TexName: String;
+ Data: Pointer;
+ Len: Integer;
ok, isAnim, trigRef: Boolean;
CurTex, ntn: Integer;
begin
WAD.Free();
Exit;
end;
-
- // try to load the map script
- g_Scripts_Reset(RESET_MAP);
- ScrText := nil;
- ScrLen := 0;
- if WAD.GetResource('SCRIPTS/'+mapResName, ScrText, ScrLen) then
- begin
- g_Console_Add('SCRIPT: Found script for this map. Loading...');
- SetString(ScrStr, ScrText, ScrLen);
- g_Scripts_Load(ScrStr);
- FreeMem(ScrText);
- end;
WAD.Free();