X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=blobdiff_plain;f=src%2Fgame%2Fg_map.pas;h=9f9465be47c90c65f63f3cd05a639d12fe95e1e5;hp=9cc29e34dfd3e2e0db4e340896bd3d32d1b07e0d;hb=921c3b45ee6dd3b39307f4d1d6c05ab1c137bd49;hpb=6dca9a5144a2784e929d75aeeb6326d4625257b7 diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 9cc29e3..9f9465b 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -134,7 +134,7 @@ uses GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG, g_options, MAPREADER, g_triggers, g_player, MAPDEF, Math, g_monsters, g_saveload, g_language, g_netmsg, - utils, sfs, g_scripts, + utils, sfs, ImagingTypes, Imaging, ImagingUtility, ImagingGif, ImagingNetworkGraphics; @@ -488,12 +488,11 @@ function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer; var WAD: TWADFile; TextureWAD: PChar = nil; - ttw: PChar = nil; TextData: Pointer = nil; TextureData: Pointer = nil; cfg: TConfig = nil; WADName: String; - ResLength, rrl: Integer; + ResLength: Integer; TextureResource: String; _width, _height, _framecount, _speed: Integer; _backanimation: Boolean; @@ -920,9 +919,9 @@ var DoorPanel: Integer; ShotPanel: Integer; end; - FileName, mapResName, s, TexName, ScrStr: String; - Data, ScrText: Pointer; - Len, ScrLen: Integer; + FileName, mapResName, s, TexName: String; + Data: Pointer; + Len: Integer; ok, isAnim, trigRef: Boolean; CurTex, ntn: Integer; begin @@ -953,18 +952,6 @@ begin WAD.Free(); Exit; end; - - // try to load the map script - g_Scripts_Reset(RESET_MAP); - ScrText := nil; - ScrLen := 0; - if WAD.GetResource('SCRIPTS/'+mapResName, ScrText, ScrLen) then - begin - g_Console_Add('SCRIPT: Found script for this map. Loading...'); - SetString(ScrStr, ScrText, ScrLen); - g_Scripts_Load(ScrStr); - FreeMem(ScrText); - end; WAD.Free();