DEADSOFTWARE

map: fix free random memory address
[d2df-sdl.git] / src / game / g_map.pas
index 54d22a183ba4a224133de8c67d6dbf2b8120bdca..85bffa627423e79bb74a14354eb8464edd4ac714 100644 (file)
@@ -1004,8 +1004,8 @@ end;
               Textures[High(Textures)].TextureName := RecName;
               Result := High(Textures);
               TextNameHash.put(HName, result);
+              FreeMem(ResData);
             end;
-            FreeMem(ResData);
           end;
           WAD.Free;
         end