DEADSOFTWARE

more cheat fixes
[d2df-sdl.git] / src / game / g_main.pas
index 853693c582393d718417ec187fc94f346ec810ed..1840635b1ce51b070fb950c573b8db8093fe7d8e 100644 (file)
@@ -24,7 +24,7 @@ uses
   e_graphics, e_input, g_game, g_console, g_gui,
   e_sound, g_options, g_sound, g_player,
   g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
-  MAPSTRUCT, g_menu, g_language, g_net;
+  MAPSTRUCT, g_menu, g_language, g_net, sfs;
 
 var
   charbuff: Array [0..15] of Char;
@@ -49,9 +49,13 @@ begin
   e_WriteLog(gLanguage, MSG_NOTIFY);
   g_Language_Set(gLanguage);
 
+{$IFDEF USE_SDLMIXER}
+  if SDL_Init({SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO or SDL_INIT_AUDIO}SDL_INIT_EVERYTHING) < 0 then
+{$ELSE}
   if SDL_Init(SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO) < 0 then
+{$ENDIF}
     raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
-    
+
   SDL_StartTextInput();
 
   e_WriteLog('Entering SDLMain', MSG_NOTIFY);
@@ -61,7 +65,7 @@ begin
   {$WARNINGS ON}
 
   SDL_StopTextInput();
-  
+
   e_WriteLog('Releasing SDL', MSG_NOTIFY);
   SDL_Quit();
 end;
@@ -82,8 +86,8 @@ begin
 
   if not gNoSound then
   begin
-    e_WriteLog('Init FMOD', MSG_NOTIFY);
-    if not e_InitSoundSystem(44100, False) then e_InitSoundSystem(48000, True);
+    e_WriteLog('Initializing sound system', MSG_NOTIFY);
+    e_InitSoundSystem();
   end;
 
   e_WriteLog('Init game', MSG_NOTIFY);
@@ -134,8 +138,8 @@ begin
       'Ø': Result[i] := 'I';
       'Ù': Result[i] := 'O';
       'Ç': Result[i] := 'P';
-      'Õ': Result[i] := Chr(219);
-      'Ú': Result[i] := Chr(221);
+      'Õ': Result[i] := '['; //Chr(219);
+      'Ú': Result[i] := ']'; //Chr(221);
       'Ô': Result[i] := 'A';
       'Û': Result[i] := 'S';
       'Â': Result[i] := 'D';
@@ -145,8 +149,8 @@ begin
       'Î': Result[i] := 'J';
       'Ë': Result[i] := 'K';
       'Ä': Result[i] := 'L';
-      'Æ': Result[i] := Chr(186);
-      'Ý': Result[i] := Chr(222);
+      'Æ': Result[i] := ';'; //Chr(186);
+      'Ý': Result[i] := #39; //Chr(222);
       'ß': Result[i] := 'Z';
       '×': Result[i] := 'X';
       'Ñ': Result[i] := 'C';
@@ -154,18 +158,46 @@ begin
       'È': Result[i] := 'B';
       'Ò': Result[i] := 'N';
       'Ü': Result[i] := 'M';
-      'Á': Result[i] := Chr(188);
-      'Þ': Result[i] := Chr(190);
+      'Á': Result[i] := ','; //Chr(188);
+      'Þ': Result[i] := '.'; //Chr(190);
     end;
 end;
 
+
+function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
+var
+  ls1, ls2: string;
+begin
+  ls1 :=          CheatEng[ct];
+  ls2 := Translit(CheatRus[ct]);
+  if length(ls1) = 0 then ls1 := '~';
+  if length(ls2) = 0 then ls2 := '~';
+  result :=
+    (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
+    (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
+    (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
+    (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
+  {
+  if ct = I_GAME_CHEAT_JETPACK then
+  begin
+    e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
+    e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
+    e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
+    e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
+    e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
+    e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
+  end;
+  }
+end;
+
+
 procedure Cheat();
 const
   CHEAT_DAMAGE = 500;
 label
   Cheated;
 var
-  s, s2, ls1, ls2: string;
+  s, s2: string;
   c: Char16;
   a: Integer;
 begin
@@ -176,40 +208,28 @@ begin
   s := 'SOUND_GAME_RADIO';
 
   //
-  ls1 :=          CheatEng[I_GAME_CHEAT_GODMODE];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_GODMODE]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_GODMODE) then
   begin
     if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
     if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
     goto Cheated;
   end;
   // RAMBO
-  ls1 :=          CheatEng[I_GAME_CHEAT_WEAPONS];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_WEAPONS]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_WEAPONS) then
   begin
     if gPlayer1 <> nil then gPlayer1.AllRulez(False);
     if gPlayer2 <> nil then gPlayer2.AllRulez(False);
     goto Cheated;
   end;
   // TANK
-  ls1 :=          CheatEng[I_GAME_CHEAT_HEALTH];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_HEALTH]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_HEALTH) then
   begin
     if gPlayer1 <> nil then gPlayer1.AllRulez(True);
     if gPlayer2 <> nil then gPlayer2.AllRulez(True);
     goto Cheated;
   end;
   // IDDQD
-  ls1 :=          CheatEng[I_GAME_CHEAT_DEATH];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_DEATH]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_DEATH) then
   begin
     if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
     if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
@@ -217,19 +237,13 @@ begin
     goto Cheated;
   end;
   //
-  ls1 :=          CheatEng[I_GAME_CHEAT_DOORS];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_DOORS]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_DOORS) then
   begin
     g_Triggers_OpenAll();
     goto Cheated;
   end;
   // GOODBYE
-  ls1 :=          CheatEng[I_GAME_CHEAT_NEXTMAP];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_NEXTMAP]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
   begin
     if gTriggers <> nil then
       for a := 0 to High(gTriggers) do
@@ -242,13 +256,8 @@ begin
     goto Cheated;
   end;
   //
-  ls1 :=          CheatEng[I_GAME_CHEAT_CHANGEMAP];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_CHANGEMAP]);
   s2 := Copy(charbuff, 15, 2);
-  if ((Copy(charbuff, 15 - Length(ls1), Length(ls1)) = ls1) or
-      (Copy(charbuff, 15 - Length(ls2), Length(ls2)) = ls2))
-     and (s2[1] >= '0') and (s2[1] <= '9')
-     and (s2[2] >= '0') and (s2[2] <= '9') then
+  if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
   begin
     if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
     begin
@@ -260,114 +269,78 @@ begin
     goto Cheated;
   end;
   //
-  ls1 :=          CheatEng[I_GAME_CHEAT_FLY];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_FLY]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_FLY) then
   begin
     gFly := not gFly;
     goto Cheated;
   end;
   // BULLFROG
-  ls1 :=          CheatEng[I_GAME_CHEAT_JUMPS];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_JUMPS]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_JUMPS) then
   begin
     VEL_JUMP := 30-VEL_JUMP;
     goto Cheated;
   end;
   // FORMULA1
-  ls1 :=          CheatEng[I_GAME_CHEAT_SPEED];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_SPEED]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_SPEED) then
   begin
     MAX_RUNVEL := 32-MAX_RUNVEL;
     goto Cheated;
   end;
   // CONDOM
-  ls1 :=          CheatEng[I_GAME_CHEAT_SUIT];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_SUIT]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_SUIT) then
   begin
     if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
     if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
     goto Cheated;
   end;
   //
-  ls1 :=          CheatEng[I_GAME_CHEAT_AIR];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_AIR]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_AIR) then
   begin
     if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
     if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
     goto Cheated;
   end;
   // PURELOVE
-  ls1 :=          CheatEng[I_GAME_CHEAT_BERSERK];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_BERSERK]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_BERSERK) then
   begin
     if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
     if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
     goto Cheated;
   end;
   //
-  ls1 :=          CheatEng[I_GAME_CHEAT_JETPACK];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_JETPACK]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_JETPACK) then
   begin
     if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
     if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
     goto Cheated;
   end;
   // CASPER
-  ls1 :=          CheatEng[I_GAME_CHEAT_NOCLIP];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_NOCLIP]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_NOCLIP) then
   begin
     if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
     if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
     goto Cheated;
   end;
   //
-  ls1 :=          CheatEng[I_GAME_CHEAT_NOTARGET];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_NOTARGET]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_NOTARGET) then
   begin
     if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
     if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
     goto Cheated;
   end;
   // INFERNO
-  ls1 :=          CheatEng[I_GAME_CHEAT_NORELOAD];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_NORELOAD]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_NORELOAD) then
   begin
     if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
     if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
     goto Cheated;
   end;
-  ls1 :=          CheatEng[I_GAME_CHEAT_AIMLINE];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_AIMLINE]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_AIMLINE) then
   begin
     gAimLine := not gAimLine;
     goto Cheated;
   end;
-  ls1 :=          CheatEng[I_GAME_CHEAT_AUTOMAP];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_AUTOMAP]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
   begin
     gShowMap := not gShowMap;
     goto Cheated;
@@ -507,9 +480,8 @@ begin
     end
     else
     begin
-      for a := 0 to 14 do
-        charbuff[a] := charbuff[a+1];
-      charbuff[15] := UpCase(C);
+      for a := 0 to 14 do charbuff[a] := charbuff[a+1];
+      charbuff[15] := SFSUpCase(C);
       Cheat();
     end;
 end;