1840635b1ce51b070fb950c573b8db8093fe7d8e
10 procedure KeyPress(K
: Word);
11 procedure CharPress(C
: Char);
23 SDL2
, GL
, GLExt
, WADEDITOR
, e_log
, g_window
,
24 e_graphics
, e_input
, g_game
, g_console
, g_gui
,
25 e_sound
, g_options
, g_sound
, g_player
,
26 g_weapons
, SysUtils
, g_triggers
, MAPDEF
, g_map
,
27 MAPSTRUCT
, g_menu
, g_language
, g_net
, sfs
;
30 charbuff
: Array [0..15] of Char;
35 MapsDir
:= GameDir
+ '/maps/';
36 DataDir
:= GameDir
+ '/data/';
37 ModelsDir
:= DataDir
+ 'models/';
38 GameWAD
:= DataDir
+ 'Game.wad';
40 e_InitLog(GameDir
+ '/' + LOG_FILENAME
, WM_NEWFILE
);
42 e_WriteLog('Read config file', MSG_NOTIFY
);
43 g_Options_Read(GameDir
+ '/' + CONFIG_FILENAME
);
45 //GetSystemDefaultLCID()
47 //e_WriteLog('Read language file', MSG_NOTIFY);
48 //g_Language_Load(DataDir + gLanguage + '.txt');
49 e_WriteLog(gLanguage
, MSG_NOTIFY
);
50 g_Language_Set(gLanguage
);
53 if SDL_Init({SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO or SDL_INIT_AUDIO}SDL_INIT_EVERYTHING
) < 0 then
55 if SDL_Init(SDL_INIT_JOYSTICK
or SDL_INIT_TIMER
or SDL_INIT_VIDEO
) < 0 then
57 raise Exception
.Create('SDL: Init failed: ' + SDL_GetError());
61 e_WriteLog('Entering SDLMain', MSG_NOTIFY
);
69 e_WriteLog('Releasing SDL', MSG_NOTIFY
);
79 e_WriteLog('Init Input', MSG_NOTIFY
);
82 if (e_JoysticksAvailable
> 0) then
83 e_WriteLog('Input: Joysticks available.', MSG_NOTIFY
)
85 e_WriteLog('Input: No Joysticks.', MSG_NOTIFY
);
89 e_WriteLog('Initializing sound system', MSG_NOTIFY
);
93 e_WriteLog('Init game', MSG_NOTIFY
);
96 for a
:= 0 to 15 do charbuff
[a
] := ' ';
101 e_WriteLog('Releasing engine', MSG_NOTIFY
);
104 e_WriteLog('Releasing Input', MSG_NOTIFY
);
109 e_WriteLog('Releasing FMOD', MSG_NOTIFY
);
110 e_ReleaseSoundSystem();
124 function Translit(S
: String): String;
129 for i
:= 1 to Length(Result
) do
131 'É': Result
[i
] := 'Q';
132 'Ö': Result
[i
] := 'W';
133 'Ó': Result
[i
] := 'E';
134 'Ê': Result
[i
] := 'R';
135 'Å': Result
[i
] := 'T';
136 'Í': Result
[i
] := 'Y';
137 'Ã': Result
[i
] := 'U';
138 'Ø': Result
[i
] := 'I';
139 'Ù': Result
[i
] := 'O';
140 'Ç': Result
[i
] := 'P';
141 'Õ': Result
[i
] := '['; //Chr(219);
142 'Ú': Result
[i
] := ']'; //Chr(221);
143 'Ô': Result
[i
] := 'A';
144 'Û': Result
[i
] := 'S';
145 'Â': Result
[i
] := 'D';
146 'À': Result
[i
] := 'F';
147 'Ï': Result
[i
] := 'G';
148 'Ð': Result
[i
] := 'H';
149 'Î': Result
[i
] := 'J';
150 'Ë': Result
[i
] := 'K';
151 'Ä': Result
[i
] := 'L';
152 'Æ': Result
[i
] := ';'; //Chr(186);
153 'Ý': Result
[i
] := #39; //Chr(222);
154 'ß': Result
[i
] := 'Z';
155 '×': Result
[i
] := 'X';
156 'Ñ': Result
[i
] := 'C';
157 'Ì': Result
[i
] := 'V';
158 'È': Result
[i
] := 'B';
159 'Ò': Result
[i
] := 'N';
160 'Ü': Result
[i
] := 'M';
161 'Á': Result
[i
] := ','; //Chr(188);
162 'Þ': Result
[i
] := '.'; //Chr(190);
167 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
172 ls2
:= Translit(CheatRus
[ct
]);
173 if length(ls1
) = 0 then ls1
:= '~';
174 if length(ls2
) = 0 then ls2
:= '~';
176 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
177 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
178 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
179 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
181 if ct = I_GAME_CHEAT_JETPACK then
183 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
184 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
185 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
186 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
187 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
188 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
204 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
205 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
))
206 or g_Game_IsNet
then Exit
;
208 s
:= 'SOUND_GAME_RADIO';
211 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
213 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
214 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
218 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
220 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
221 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
225 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
227 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
228 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
232 if CheckCheat(I_GAME_CHEAT_DEATH
) then
234 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
235 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
236 s
:= 'SOUND_MONSTER_HAHA';
240 if CheckCheat(I_GAME_CHEAT_DOORS
) then
242 g_Triggers_OpenAll();
246 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
248 if gTriggers
<> nil then
249 for a
:= 0 to High(gTriggers
) do
250 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
252 gExitByTrigger
:= True;
253 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
259 s2
:= Copy(charbuff
, 15, 2);
260 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
262 if g_Map_Exist(MapsDir
+gGameSettings
.WAD
+':\MAP'+s2
) then
272 if CheckCheat(I_GAME_CHEAT_FLY
) then
278 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
280 VEL_JUMP
:= 30-VEL_JUMP
;
284 if CheckCheat(I_GAME_CHEAT_SPEED
) then
286 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
290 if CheckCheat(I_GAME_CHEAT_SUIT
) then
292 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
293 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
297 if CheckCheat(I_GAME_CHEAT_AIR
) then
299 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
300 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
304 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
306 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
307 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
311 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
313 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
314 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
318 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
320 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
321 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
325 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
327 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
328 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
332 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
334 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
335 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
338 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
340 gAimLine
:= not gAimLine
;
343 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
345 gShowMap
:= not gShowMap
;
354 procedure KeyPress(K
: Word);
359 IK_PAUSE
: // <Pause/Break>:
361 if (g_ActiveWindow
= nil) then
362 g_Game_Pause(not gPause
);
365 IK_BACKQUOTE
: // <`/~/¨/¸>:
374 g_Console_Chat_Switch();
381 if g_ActiveWindow
<> nil then
383 Msg
.Msg
:= WM_KEYDOWN
;
384 Msg
.WParam
:= IK_ESCAPE
;
385 g_ActiveWindow
.OnMessage(Msg
);
388 if gState
<> STATE_FOLD
then
390 or (gState
= STATE_INTERSINGLE
)
391 or (gState
= STATE_INTERCUSTOM
)
393 g_Game_InGameMenu(True)
395 if (gExit
= 0) and (gState
<> STATE_SLIST
) then
397 if gState
<> STATE_MENU
then
398 if NetMode
<> NET_NONE
then
400 g_Game_StopAllSounds(True);
402 gState
:= STATE_MENU
;
406 g_GUI_ShowWindow('MainMenu');
407 g_Sound_PlayEx('MENU_OPEN');
411 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
412 begin // <F2> .. <F6> � <F12>
413 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
415 while g_ActiveWindow
<> nil do
416 g_GUI_HideWindow(False);
418 if (not g_Game_IsNet
) then
423 g_Menu_Show_SaveMenu();
425 g_Menu_Show_LoadMenu();
427 g_Menu_Show_GameSetGame();
429 g_Menu_Show_OptionsVideo();
431 g_Menu_Show_OptionsSound();
433 g_Menu_Show_EndGameMenu();
435 g_Menu_Show_QuitGameMenu();
442 gJustChatted
:= False;
443 if gConsoleShow
or gChatShow
then
446 if g_ActiveWindow
<> nil then
448 Msg
.Msg
:= WM_KEYDOWN
;
450 g_ActiveWindow
.OnMessage(Msg
);
454 if (gState
= STATE_MENU
) then
456 g_GUI_ShowWindow('MainMenu');
457 g_Sound_PlayEx('MENU_OPEN');
464 procedure CharPress(C
: Char);
469 if (not gChatShow
) and ((C
= '`') or (C
= '~') or (C
= '¸') or (C
= '¨')) then
472 if gConsoleShow
or gChatShow
then
475 if g_ActiveWindow
<> nil then
478 Msg
.WParam
:= Ord(C
);
479 g_ActiveWindow
.OnMessage(Msg
);
483 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
484 charbuff
[15] := SFSUpCase(C
);