diff --git a/src/game/g_gfx.pas b/src/game/g_gfx.pas
index 82a45e3e21e8724a2c9b5c66864b394f0d508e1a..f6558892a8263b9a338cbded80607b1cee17ed2a 100644 (file)
--- a/src/game/g_gfx.pas
+++ b/src/game/g_gfx.pas
if Width < 0 then
Exit;
-
+
if y < 0 then
begin
Height := Height + y;
Green := 255;
Blue := 255;
Alpha := 255;
-
+
State := STATE_NORMAL;
Time := 0;
LiveTime := 65535;
ParticleType := PARTICLE_BUBBLES;
-
+
CorrectOffsets(CurrentParticle);
end;
begin
glDisable(GL_TEXTURE_2D);
glPointSize(2);
-
+
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);