diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 7a1f2978e5f18dd9d594cd83b157422f072e3d3c..21f25cb1a7806c22898c998af38ebc3a63204a9a 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
STD_PLAYER_MODEL = 'Doomer';
+{$IFDEF HEADLESS}
+ DEFAULT_PLAYERS = 0;
+{$ELSE}
+ DEFAULT_PLAYERS = 1;
+{$ENDIF}
+
var
gStdFont: DWORD;
gGameSettings: TGameSettings;
begin
s := g_ExtractWadName(MegaWAD.endpic);
if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
+ TEXTUREFILTER := GL_LINEAR;
g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic);
+ TEXTUREFILTER := GL_NEAREST;
end;
MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
if MegaWAD.endmus <> '' then
if gState = STATE_ENDPIC then
begin
ID := DWORD(-1);
- if not g_Texture_Get('TEXTURE_endpic', ID) then
- g_Texture_Get(_lc[I_TEXTURE_ENDPIC], ID);
-
- if ID <> DWORD(-1) then
- e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
- else
- e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+ if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
+ else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
if g_ActiveWindow <> nil then
begin
// Number of players:
s := Find_Param_Value(pars, '-pl');
if (s = '') then
- n := 1
+ n := DEFAULT_PLAYERS
else
- n := StrToIntDef(s, 1);
+ n := StrToIntDef(s, DEFAULT_PLAYERS);
// Start:
s := Find_Param_Value(pars, '-port');