diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 41099da27c9b46b9d15508da7328bf67a10d23db..21f25cb1a7806c22898c998af38ebc3a63204a9a 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
procedure g_Game_ClearLoading();
procedure g_Game_SetDebugMode();
procedure DrawLoadingStat();
-procedure DrawMenuBackground(tex: AnsiString; ID: DWord);
+procedure DrawMenuBackground(tex: AnsiString);
{ procedure SetWinPause(Enable: Boolean); }
STD_PLAYER_MODEL = 'Doomer';
+{$IFDEF HEADLESS}
+ DEFAULT_PLAYERS = 0;
+{$ELSE}
+ DEFAULT_PLAYERS = 1;
+{$ENDIF}
+
var
gStdFont: DWORD;
gGameSettings: TGameSettings;
begin
s := g_ExtractWadName(MegaWAD.endpic);
if s = '' then s := MapsDir+WAD else s := GameDir+'/wads/';
+ TEXTUREFILTER := GL_LINEAR;
g_Texture_CreateWADEx('TEXTURE_endpic', s+MegaWAD.endpic);
+ TEXTUREFILTER := GL_NEAREST;
end;
MegaWAD.endmus := cfg.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
if MegaWAD.endmus <> '' then
end;
end;
-procedure DrawMenuBackground(tex: AnsiString; ID: DWord);
+procedure DrawMenuBackground(tex: AnsiString);
var
w, h: Word;
+ ID: DWord;
begin
if g_Texture_Get(tex, ID) then
w := round(w * 1.333 * (gScreenHeight / h))
else
w := trunc(w * (gScreenHeight / h));
- e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
- end
+ e_DrawSize(ID, (gScreenWidth - w) div 2, 0, 0, False, False, w, gScreenHeight);
+ end
else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
end;
begin
if (gState = STATE_MENU) then
begin
- if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND', ID);
+ if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then DrawMenuBackground('MENU_BACKGROUND');
// F3 at menu will show game loading dialog
if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu(true);
if (g_ActiveWindow <> nil) then
else
back := 'INTER';
- DrawMenuBackground(back, ID);
+ DrawMenuBackground(back);
DrawCustomStat();
begin
back := 'INTER';
- DrawMenuBackground(back, ID);
+ DrawMenuBackground(back);
DrawSingleStat();
if gState = STATE_ENDPIC then
begin
ID := DWORD(-1);
- if not g_Texture_Get('TEXTURE_endpic', ID) then
- g_Texture_Get(_lc[I_TEXTURE_ENDPIC], ID);
-
- if ID <> DWORD(-1) then
- e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
- else
- e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
+ if g_Texture_Get('TEXTURE_endpic', ID) then DrawMenuBackground('TEXTURE_endpic')
+ else DrawMenuBackground(_lc[I_TEXTURE_ENDPIC]);
if g_ActiveWindow <> nil then
begin
// e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
// //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
// end;
- DrawMenuBackground('MENU_BACKGROUND', ID);
+ DrawMenuBackground('MENU_BACKGROUND');
e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
g_Serverlist_Draw(slCurrent, slTable);
end;
// Number of players:
s := Find_Param_Value(pars, '-pl');
if (s = '') then
- n := 1
+ n := DEFAULT_PLAYERS
else
- n := StrToIntDef(s, 1);
+ n := StrToIntDef(s, DEFAULT_PLAYERS);
// Start:
s := Find_Param_Value(pars, '-port');