DEADSOFTWARE

fixed bug with weapon updating in network mode (moved it to common player update...
[d2df-sdl.git] / src / game / g_game.pas
index aa04366d8bed39e698bf7e6d816e26710c685859..075fe6b54891997704ceba1a74ad5df6ab6457e7 100644 (file)
@@ -1534,8 +1534,8 @@ begin
         if g_Game_IsNet and (gPlayer1 <> nil) then gPlayer1.PressKey(KEY_CHAT, 10000);
       end;
       // process weapon switch queue
-      if gPlayer1 <> nil then gPlayer1.RealizeCurrentWeapon();
-      if gPlayer2 <> nil then gPlayer2.RealizeCurrentWeapon();
+      //if gPlayer1 <> nil then gPlayer1.RealizeCurrentWeapon();
+      //if gPlayer2 <> nil then gPlayer2.RealizeCurrentWeapon();
     end; // if server
 
   // Íàáëþäàòåëü